@Boris
Where can i find this underwatercolor parameter ?
I can't figure out :/
@Oyama:
Fingers crossed
TES Skyrim 0.236
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- *blah-blah-blah maniac*
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Re: TES Skyrim 0.236
Underwater color is not exist in the mod, where it's in Creation Kit, i don't know.
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- *sensei*
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Re: TES Skyrim 0.236
Ok this bug is mod related i think.
I get the invisible underwater bug in the marsh area.
But everywhere else no bug.
I will try with pure waters when i get back home later. going out now
I get the invisible underwater bug in the marsh area.
But everywhere else no bug.
I will try with pure waters when i get back home later. going out now
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Re: TES Skyrim 0.236
Do you mean latest updade where i disabled that "thing" int he shader? I don't know what causing the problem, but shader itself is fine, invisible water is actually visible, but what you see is background image of refraction, like water is without waves or anything, like ideal glass. This must work only near objects as smooth blending factor, it does not work only when water object matrix is wrong (don't think mods can do this), when depth is wrong (it's on my side and test versions prooved that depth is ok), waves amplitude by some water mod set to extremely high value or may be negative, i don't know (3 variables as mixing factors of three water normal maps). Textures of the water can't do anything.
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Re: TES Skyrim 0.236
Realistic Water Two edits all the water locations to assign categories. Pond, Lake, Ocean, Marsh, Flowing water etc.
Each category use separate texture.
As far i know the mod author only made displacement mapping for 3 texture.
And now i tested Pure Water. It also shows same problem.
So my guess is water textures without the proper modification fails and becomes invisible? Which i think explains why bug fixes when displacement disabled?
I made a wild guess. Can be wrong
My second guess is enbhelper.dll is not able to receive all the required data properly. It works for some location and fail for other location.
Each category use separate texture.
As far i know the mod author only made displacement mapping for 3 texture.
And now i tested Pure Water. It also shows same problem.
So my guess is water textures without the proper modification fails and becomes invisible? Which i think explains why bug fixes when displacement disabled?
I made a wild guess. Can be wrong
My second guess is enbhelper.dll is not able to receive all the required data properly. It works for some location and fail for other location.
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Re: TES Skyrim 0.236
Enbhelper.dll can't fail for specific location, it work or it's not and displacement is not depends from helper mod. Texture of water doesn't matter, vanilla game run fine, even with the fact that alpha channel is empty.
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Re: TES Skyrim 0.236
I'm using MTichenor's SkyRealism Vanilla as a base.
The INI entry I mentioned was after trying to replicate invisible water, as I don't have invisible water.
I'm using Realistic Water Two.
So, maybe it is code (HD6, HSLS etc)?
The INI entry I mentioned was after trying to replicate invisible water, as I don't have invisible water.
I'm using Realistic Water Two.
So, maybe it is code (HD6, HSLS etc)?
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Re: TES Skyrim 0.236
The latest patch fixed the issue of the underwater displacement bug.
Amazing rendering especially with the additional underwater effects plug-in. Thanks !
Amazing rendering especially with the additional underwater effects plug-in. Thanks !
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Re: TES Skyrim 0.236
@Boris
You did it it's fixed but what the hell was the cause ?
You did it it's fixed but what the hell was the cause ?
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Re: TES Skyrim 0.236
I totally forgot to download the updated dll.
It is fixed now for all location.
It is fixed now for all location.
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CPU :: Core i7 2600k @3.40GHz
GPU :: Sapphire Radeon HD 7870 GHz edition 2GB
Ram :: 8GB
Sound :: Creative X-Fi Titanium
OS :: Win 7 Ultimate 64-bit