TES Skyrim 0.244

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*sensei*
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Re: TES Skyrim 0.244

He probably meant that he can see the waves getting bigger/smaller when he changed the amplitude, so it's fine.
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Re: TES Skyrim 0.244

Bah, sorry I missed that test.
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Re: TES Skyrim 0.244

I seem to be having some problems with fire effects in the latest version, as you can see in the images below. I tried it with all the fixes disabled, same thing.

ImageImage

Also, SSAO no longer appears to be working. I haven't had a chance to test all the different modes yet, though I did try it with denoiser on and off and had the same result; the sliders no longer have any effect, and the effect is not showing up. Here are my current settings. EnableAmbientOcclusion=true in the [EFFECT] section of course.

[SSAO_SSIL]
UseIndirectLighting=true
UseComplexIndirectLighting=false
UseComplexAmbientOcclusion=false
UseAmbientIndirectLighting=true
SamplingQuality=1
SamplingPrecision=1
SamplingRange=0.16
FadeFogRange=7.0
SizeScale=0.4
SourceTexturesScale=0.4
FilterQuality=1
FilterType=0
AOAmount=0.47
AOAmountInterior=0.47
ILAmount=0.47
ILAmountInterior=0.47
AOIntensity=0.5
AOIntensityInterior=0.5
AOType=0
AOMixingType=0
AOMixingTypeInterior=0
UseOldType=false
EnableDenoiser=true
Last edited by Phinix on 09 Jan 2014, 13:24, edited 1 time in total.

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Re: TES Skyrim 0.244

Phinix wrote: [SSAO_SSIL]
UseIndirectLighting=true
UseComplexIndirectLighting=false
UseComplexAmbientOcclusion=false
UseAmbientIndirectLighting=true
SamplingQuality=1
SamplingPrecision=1
SamplingRange=0.16
FadeFogRange=7.0
SizeScale=0.4
SourceTexturesScale=0.4
FilterQuality=1
FilterType=0
AOAmount=0.47
AOAmountInterior=0.47
ILAmount=0.47
ILAmountInterior=0.47
AOIntensity=0.5
AOIntensityInterior=0.5
AOType=0
AOMixingType=0
AOMixingTypeInterior=0
UseOldType=false
EnableDenoiser=true
Did you test with some "reference" settings, such as these ? :

[SSAO_SSIL]
UseIndirectLighting=true
UseComplexIndirectLighting=false
UseComplexAmbientOcclusion=true
UseAmbientIndirectLighting=true
SamplingQuality=1
SamplingPrecision=1
SamplingRange=0.16
FadeFogRange=7.0
SizeScale=1.0
SourceTexturesScale=1.0
FilterQuality=1
FilterType=0
AOAmount=0.7
AOAmountInterior=0.7
ILAmount=1.5
ILAmountInterior=1.5
AOIntensity=0.8
AOIntensityInterior=0.8
AOType=0
AOMixingType=2
AOMixingTypeInterior=2
UseOldType=false
EnableDenoiser=true

I doubt it comes from the AO (did you try disabling it ?) anyway....
Also, on a side note, 0.4 scales are really short ones, you're sampling 0.16 % with those. Are you upping your resolution to summits to set them @ 0.4 ?
0.7071067811865475 would not be that a hit much, and would be much more accurate, since your sampling range is quite low as well.
Just my opinion, no advice intended.
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*sensei*
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Re: TES Skyrim 0.244

Well, I feel kind of silly. Turns out it was my SkyrimPrefs.ini somehow got reverted. I recently updated my video drivers and made sure they were all correct after that, so the only thing I can think is that it reverted again when I opened the launcher and I hadn't set the appropriate settings back to 1 after that.

Well, at least I can tell users definitively that is the fix for the fire issue as well!

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Re: TES Skyrim 0.244

Good thing ! ;)
Now I feel kinda silly as well with my SSAO babbling :lol:
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Re: TES Skyrim 0.244

Not at all, your insights are appreciated. I have found I am able to bump up the scale a bit with this latest code and still maintain basically the same performance, and I did end up increasing the sample size slightly as well. Very subtle change, but worth it to re-balance the increased performance.

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Re: TES Skyrim 0.244

Most welcome ! :)
Mark my words, Boris's algorythm can change ALL the way you perceive the game, from back to front ;)
But this, I'm sure you already knew ;)

And, considering your specs (I don't know your game inis / mods, though, and if your GPU is 2 or 4 GB), I'd go for a 0.707xxx size scale coupled with a 1.0 SourceTextures all the way, more even, especially with a close range, 0.16 or 0.2. (I've personally settled for 0.28 after many carefull comparisons).
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Re: TES Skyrim 0.244

Oyama wrote:Most welcome ! :)
Mark my words, Boris's algorythm can change ALL the way you perceive the game, from back to front ;)
But this, I'm sure you already knew ;)

And, considering your specs (I don't know your game inis / mods, though, and if your GPU is 2 or 4 GB), I'd go for a 0.707xxx size scale coupled with a 1.0 SourceTextures all the way, more even, especially with a close range, 0.16 or 0.2. (I've personally settled for 0.28 after many carefull comparisons).
Oyama can you post your personal AO settings? I think my PC can handle it and I myself also want pure high quality settings.
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Re: TES Skyrim 0.244

[SSAO_SSIL]
UseIndirectLighting=true
UseComplexIndirectLighting=true
UseComplexAmbientOcclusion=true
UseAmbientIndirectLighting=true
SamplingQuality=-1
SamplingPrecision=-1
SamplingRange=0.28
FadeFogRange=16.0
SizeScale=1.5
SourceTexturesScale=1.0
FilterQuality=-1
FilterType=0
AOAmount=0.83
AOAmountInterior=0.82
ILAmount=2.71
ILAmountInterior=2.69
AOMixingType=2
AOMixingTypeInterior=2
AOIntensity=0.78
AOIntensityInterior=0.80
AOType=0
UseOldType=false
EnableDenoiser=false
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