Great! Makes testing much quicker.ENBSeries wrote:Version updated, download again
Decreased startup time and when applying changes in GUI or by hotkey. It's actually specific changes to shaders to skip compiler strange behavior, for me time decreased from 16.8 to 7 seconds.
TES Skyrim 0.250
Forum rules
new topics are not allowed in this subsection, only replies.
new topics are not allowed in this subsection, only replies.
- Author
- Message
-
Offline
- *master*
- Posts: 229
- Joined: 21 Feb 2013, 03:21
- Location: Los Angeles, CA
Re: TES Skyrim 0.250
_________________
i7-4970K 4.8ghz, 16gb ram, Geforce Titan X 12gb vram, win7
i7-4970K 4.8ghz, 16gb ram, Geforce Titan X 12gb vram, win7
-
Offline
- *blah-blah-blah maniac*
- Posts: 504
- Joined: 31 Dec 2011, 19:42
Re: TES Skyrim 0.250
Seems like that worked, thanks.ENBSeries wrote: Confidence-Man
This something with render states lost, may be will work with SpeedHack=false. GUI is like Steam overlay or SweetFX, they apply changes after my mod, so i don't have any idea what was changed.
Will it be possible to have the sun cut through the mist?
_________________
NLA v.2.0 beta - A test version of the latest NLA release.
Natural Lighting and Atmospherics for ENB - A Skyrim weather mod and preset.
High-Res bark textures - Some bark textures I made.
Dark Souls 2 ENB preset - Preset for Dark Souls 2.
NLA v.2.0 beta - A test version of the latest NLA release.
Natural Lighting and Atmospherics for ENB - A Skyrim weather mod and preset.
High-Res bark textures - Some bark textures I made.
Dark Souls 2 ENB preset - Preset for Dark Souls 2.
-
Offline
- *blah-blah-blah maniac*
- Posts: 17549
- Joined: 27 Dec 2011, 08:53
- Location: Rather not to say
Re: TES Skyrim 0.250
What do you mean?Will it be possible to have the sun cut through the mist?
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
-
Offline
- *blah-blah-blah maniac*
- Posts: 504
- Joined: 31 Dec 2011, 19:42
Re: TES Skyrim 0.250
Like this I mean:
Cranking up the sun intensity to extreme levels just gets me a dull, hardly noticeable disc in foggy weather. It would also help with sunrises/sunsets, as even with a relatively small amount of haze it still dulls the sun near the horizon.
Not sure if it's even possible due to the way the mist works. No big deal if not.
Cranking up the sun intensity to extreme levels just gets me a dull, hardly noticeable disc in foggy weather. It would also help with sunrises/sunsets, as even with a relatively small amount of haze it still dulls the sun near the horizon.
Not sure if it's even possible due to the way the mist works. No big deal if not.
_________________
NLA v.2.0 beta - A test version of the latest NLA release.
Natural Lighting and Atmospherics for ENB - A Skyrim weather mod and preset.
High-Res bark textures - Some bark textures I made.
Dark Souls 2 ENB preset - Preset for Dark Souls 2.
NLA v.2.0 beta - A test version of the latest NLA release.
Natural Lighting and Atmospherics for ENB - A Skyrim weather mod and preset.
High-Res bark textures - Some bark textures I made.
Dark Souls 2 ENB preset - Preset for Dark Souls 2.
-
Offline
- *blah-blah-blah maniac*
- Posts: 17549
- Joined: 27 Dec 2011, 08:53
- Location: Rather not to say
Re: TES Skyrim 0.250
You don't understand the idea of new effect. It's not the mist, it's haze, mist and fog together. Use exponential fade parameter to make sun like that.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
-
Offline
- *blah-blah-blah maniac*
- Posts: 17549
- Joined: 27 Dec 2011, 08:53
- Location: Rather not to say
Re: TES Skyrim 0.250
Hey folks, try attached version, i did some changes to increase startup and reloading performance, but better to test it for stability.
EDIT: file deleted
EDIT: file deleted
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
-
Offline
- *master*
- Posts: 222
- Joined: 05 Jun 2012, 14:47
- Location: Canada
Re: TES Skyrim 0.250
Tested the Crashtest. Nothing bad to report on my end. Start and apply loading times are greatly improved (compared to the first version of .250).
_________________
Cpu: Intel i7 4790K @ 4.0GHz
Gpu: Sapphire Radeon HD 7870 2GB GHz edition
RAM: 16GB DDR3 @ 1600MHz
OS: Windows 7 x64 Ultimate Edition
Cpu: Intel i7 4790K @ 4.0GHz
Gpu: Sapphire Radeon HD 7870 2GB GHz edition
RAM: 16GB DDR3 @ 1600MHz
OS: Windows 7 x64 Ultimate Edition
-
Offline
- Posts: 78
- Joined: 08 Nov 2013, 07:42
- Location: Taiwan
Re: TES Skyrim 0.250
New attachment ran like a sweet rabbit!
-Thy humble fan-
-Thy humble fan-
_________________
Observing the world with aesthetic taste.
Observing the world with aesthetic taste.
-
Offline
- *blah-blah-blah maniac*
- Posts: 17549
- Joined: 27 Dec 2011, 08:53
- Location: Rather not to say
Re: TES Skyrim 0.250
Okay, thanks, i'll publish it then soon with some other changes.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
-
Offline
- Posts: 33
- Joined: 19 Oct 2012, 04:07
Re: TES Skyrim 0.250
Well, is there anyone experiencing the bug with loading screen when mist enabled?
I'm using the updated 0.250 now and this bug appeared since it was been added.
It will not happen when I load a save for the first time, but if I fast-travel or get in/out somewhere, the loading screen became looking like this
And if I trun off mist, the bug disappeared instantly
And yes I have set "IgnoreLoadingScreen" to false, setting it true helps obviously but I really not like to lose that beautiful loading screen.
Here is my enblocal.ini setting if any help.
I'm using the updated 0.250 now and this bug appeared since it was been added.
It will not happen when I load a save for the first time, but if I fast-travel or get in/out somewhere, the loading screen became looking like this
And if I trun off mist, the bug disappeared instantly
And yes I have set "IgnoreLoadingScreen" to false, setting it true helps obviously but I really not like to lose that beautiful loading screen.
Here is my enblocal.ini setting if any help.
Code: Select all
[PROXY]
EnableProxyLibrary=true
InitProxyFunctions=true
ProxyLibrary=d3d9_sweetfx.dll
[GLOBAL]
UsePatchSpeedhackWithoutGraphics=false
UseDefferedRendering=true
IgnoreCreationKit=true
ForceFakeVideocard=false
[PERFORMANCE]
SpeedHack=true
EnableOcclusionCulling=true
[MULTIHEAD]
ForceVideoAdapterIndex=false
VideoAdapterIndex=0
[MEMORY]
ExpandSystemMemoryX64=true
ReduceSystemMemoryUsage=true
DisableDriverMemoryManager=false
DisablePreloadToVRAM=false
EnableUnsafeMemoryHacks=false
ReservedMemorySizeMb=64
VideoMemorySizeMb=1000
EnableCompression=true
AutodetectVideoMemorySize=true
[WINDOW]
ForceBorderless=true
ForceBorderlessFullscreen=true
[ENGINE]
ForceAnisotropicFiltering=true
MaxAnisotropy=16
EnableVSync=true
VSyncSkipNumFrames=0
AddDisplaySuperSamplingResolutions=false
[LIMITER]
WaitBusyRenderer=false
EnableFPSLimit=false
FPSLimit=60.0
[INPUT]
// Shift
KeyCombination=16
// F12
KeyUseEffect=123
//Home
KeyFPSLimit=36
// Delete
KeyShowFPS=46
// End
KeyScreenshot=35
// Enter
KeyEditor=13
// F4
KeyFreeVRAM=115
[ADAPTIVEQUALITY]
Enable=false
Quality=1
DesiredFPS=20.0
[ANTIALIASING]
EnableEdgeAA=true
EnableTemporalAA=false
EnableSubPixelAA=false
EnableTransparencyAA=false
[FIX]
FixGameBugs=true
FixParallaxBugs=true
FixAliasedTextures=true
IgnoreLoadingScreen=false
IgnoreInventory=false
FixSsaoHairTransparency=true
FixTintGamma=true
RemoveBlur=true
FixSubSurfaceScattering=true
FixSkyReflection=true
FixCursorVisibility=true
Last edited by 0z9x8c7v on 05 Feb 2014, 09:19, edited 1 time in total.
_________________
The fun behind everything is that we will never finish.
PC1: AMD Phenom II X4 955 / Kingston 2GB*2 1333MHz / GALAXY GTX460 700MHz
PC2: AMD Phenom II X4 965 @3.8G / Kingston HyperX 4GB*2 1600MHz / Inno3D iChill GTX 560Ti @1G
The fun behind everything is that we will never finish.
PC1: AMD Phenom II X4 955 / Kingston 2GB*2 1333MHz / GALAXY GTX460 700MHz
PC2: AMD Phenom II X4 965 @3.8G / Kingston HyperX 4GB*2 1600MHz / Inno3D iChill GTX 560Ti @1G