Fallout 4 0.291

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Re: Fallout 4 0.291

ENBSeries wrote:Guess yes, i need your configuration to test myself, including fallout4.ini file. Btw, if it's ReShade or SweetFX - i can't test them, just my binaries.
Ok ill send you them, but could you tell me how to send private messages

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Re: Fallout 4 0.291

PM is available for users after certain number of posts, but you may send them now anyway.
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Re: Fallout 4 0.291

Version updated, download again
Fixed flickering of clouds at night and other time of the day toggling bugs produced by moving back moon at some frames (another bethesda bug actually).
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Re: Fallout 4 0.291

Thank you Boris for continuing to share your talent and enduring our quirks ... :lol:

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Re: Fallout 4 0.291

Many thanks for the bug fix Boris.
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Re: Fallout 4 0.291

Thanks Boris !

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Re: Fallout 4 0.291

Report bugs please, this topic is not for saying thanks.
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Re: Fallout 4 0.291

I didn't get a chance to play with it long, but I get a slight performance boost with this version and did not notice any bugs. Will test more tonight/tomorrow. Thx for update.
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Re: Fallout 4 0.291

Boris are there any plans for expanding the capabilities of the shaders, I was really hoping for a version for gta5 but you threw it, not let die the mod for fallout please connect more of the samplers, the coordinates that you could use shadows of the game, normal maps, altitudes that you could play with lighting and not bloom, please I want to experiment with shaders in your favorite game, but it is limited to damned postprocessing(

Add at least samplers normals, or give the ability to add them yourself, I know it's not easy, but that doesn't mean it can't be implemented.
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Re: Fallout 4 0.291

Pre-previous and previous game patches were too much buggy to work with them and i'm trying to make some important changes to SKyrim version. This doesn't mean that i'm abandoned Fallout 4 version, just can't switch between projects, it's too much complex.
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