7_4
try 1 - crash
try 2 - no crash :?
try 3 - crash
try 4 - crash
7_5
try 1 - no crash
try 2 - no crash
try 3 - no crash
7_6
try 1 - crash
try 2 - crash
try 3 - crash
On the previous tests, I ran two tries each and they were consistent in crashing or not crashing so I didn't do a third try. On these current tests, since 7_4 oddly didn't crash on the second try I ran more tries.
TES Skyrim 0.302
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- *master*
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Re: TES Skyrim 0.302
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Re: TES Skyrim 0.302
Another test
EDIT: file deleted
EDIT: file deleted
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Re: TES Skyrim 0.302
number6 wrote:7_4
try 1 - crash
try 2 - no crash :?
try 3 - crash
try 4 - crash
7_5
try 1 - no crash
try 2 - no crash
try 3 - no crash
7_6
try 1 - crash
try 2 - crash
try 3 - crash
On the previous tests, I ran two tries each and they were consistent in crashing or not crashing so I didn't do a third try. On these current tests, since 7_4 oddly didn't crash on the second try I ran more tries.
Funny, I tried 7_6 and I just played straight for an hour and didn't have a crash at all.
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Re: TES Skyrim 0.302
There is no pattern and logic in results of the tests, ended with absolutely harmless lines of reading new variables from config which only executed at mod start, loading preset by button in editor or alt+tab. Classics of unfixable and not existing bugs when working with bethesda games. Different results for different users just proove that.
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Re: TES Skyrim 0.302
I would bet it has something to do with some installed software, either running in the background or by it having changed somerhing in the OS/registry etc.
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Re: TES Skyrim 0.302
Sorry to waste time Boris. I thought this would be a problem we could solve but it's apparently not so straightforward as per usual with this game. Thanks for your effort
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Re: TES Skyrim 0.302
Tried to measure statistics of crashes on loading saved game. Installed pack of various mods, many loverslab, texture packs, models and environment, characters, summary about 22 gb. Here are results of 20 attempts to load each:
In all cases mod graphics enabled, memory manager too, but the last one enables memory defragmentation and some removed similar features. Obviously these all are just random multithreading bugs. I'll try to find new tricks to avoid issues, who knows...
EDIT: mod without enboost and no skse, 12 runs:
Code: Select all
NOENB_SKSE:
fails 8
success 12
Code: Select all
NOENB_NOSKSE:
fails 5
success 15
Code: Select all
ENB_NOSKSE:
fails 4
success 16
Code: Select all
ENB_ExpandSystemMemoryX64_NOSKSE:
fails 2
success 18
EDIT: mod without enboost and no skse, 12 runs:
Code: Select all
fails 3
success 9
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Re: TES Skyrim 0.302
Seems find the way to increase stability for the mods pack i have installed, unfortunately at cost of performance and stuttering, because it's fixes for multhithreading bugs. Probably time to release another ENBoost version.
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Re: TES Skyrim 0.302
Got this strange problem.
Reinstalled whole game onto new HDD, no mods to begin with.
ENB installed/ SKSE (used previous working EnbLocal known and tested), but now when I use the ENB FPS counter it goes from 60 then drops the game to 30 every time.
I am using Vsyc and have a 60hz Monitor...
Why would the FPS counter when active halve my FPS ?
(totally bamboozled)
Reinstalled whole game onto new HDD, no mods to begin with.
ENB installed/ SKSE (used previous working EnbLocal known and tested), but now when I use the ENB FPS counter it goes from 60 then drops the game to 30 every time.
I am using Vsyc and have a 60hz Monitor...
Why would the FPS counter when active halve my FPS ?
(totally bamboozled)
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CPU : Intel(R) Core(TM) i7-2600K CPU @ 3.40GHz (4.50GHz oc)
GPU : AORUS 1080Ti (2012MHz oc)
Nvidia Driver : 430.86
RAM : 8GB DDR3 800MHz
Sound : HyperCloud 7.1
OS : Windows 10 (x64)
VR : Rift
Obsidian Weathers and Luminous ENB.
ENB 0.402
CPU : Intel(R) Core(TM) i7-2600K CPU @ 3.40GHz (4.50GHz oc)
GPU : AORUS 1080Ti (2012MHz oc)
Nvidia Driver : 430.86
RAM : 8GB DDR3 800MHz
Sound : HyperCloud 7.1
OS : Windows 10 (x64)
VR : Rift
Obsidian Weathers and Luminous ENB.
ENB 0.402
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Re: TES Skyrim 0.302
If it's really fps counter of the mod (activated by hotkey, right?), then just two ideas why the bug occurs. First, time measuring functions replaced by some mod/software/driver/os update/steam and this is awful scenario, the worst possible for buggy game, rip saves. Second, os update or driver update toggled off hardware rasterization of sprites made via dx9 functionality. This is possible both from videocard driver side and especially from m$ side, because they will do everything to force you to be on win10 and to show how bad old OSs are. If you don't have autoupdates enabled for OS, check if any of them installed anyway from the last time you had properly functioning mod.
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