I used the include example plugin and it didn't work, so I made some debug logs as a writing them to a file. I saw that LinkFunctions function was executed without any problems. IsLoaded variable was set to TRUE. The problem is that ENB doesn't call CallbackFunction.kingeric1992 wrote:Have you tried complied the included example plugin? Is it working?
Also make sure LinkFunctions check out ok. (If IsLoaded == TRUE after initialization)
GTA 5 0.351
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- *master*
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Re: GTA 5 0.351
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Re: GTA 5 0.351
well, I don't have gtaV to test.
perhaps there is sth missing in gta5 enbseries dll.
Edit:
yeah, the callback aren't working. Did a test build:
in SkyrimSE:
and in GTAV: (tested by Adyss)
with the CallbackFunction:
perhaps there is sth missing in gta5 enbseries dll.
Edit:
yeah, the callback aren't working. Did a test build:
in SkyrimSE:
Code: Select all
04:06:35:0642884 | [MESSAGE] Initializing Plugin
04:06:35:0642884 | [MESSAGE] Plugin Loaded
04:06:39:2215262 | [MESSAGE] callback called
Code: Select all
22:13:49:2245317 | [MESSAGE] Initializing Plugin
22:13:49:2245317 | [MESSAGE] Plugin Loaded
Code: Select all
void WINAPI CallbackFunction(ENBCallbackType calltype)
{
static bool callback = false;
if (!callback) {
_MESSAGE("callback called"); callback = true;
}
}
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Re: GTA 5 0.351
Thanks for confirming that the callback isn't called from enb dll
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Re: GTA 5 0.351
Did test with gta5 mod running on SkyrimSE (can't test gta atm), example plugin work as it should turning on/off mod and callback called according to log.
PS: dont forget plugins are in "enbseries" folder and .dllplugin extention. Also for gta5 they are x64 builds.
PS: dont forget plugins are in "enbseries" folder and .dllplugin extention. Also for gta5 they are x64 builds.
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Re: GTA 5 0.351
Banned that freak who did multiple accounts to annoy me with Witcher 3, GTA5 and other cases, making false imagination that there is interest to the mod from multiple people. Some people are real retards who believe i am their personal slave. Fuck you!
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Re: GTA 5 0.351
Jesus Christ, Boris.... Man, some of these people are insane. Thanks for what you do, and keep banning these clowns.
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Re: GTA 5 0.351
I don't seem to be able to get MSAA working... tried restarting the game with MSAA enabled by default in both game settings and enblocal.ini but nothing
Also it doesn't seems to be working with reshade anymore? it did before
Also it doesn't seems to be working with reshade anymore? it did before
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Re: GTA 5 0.351
Did you try without any mods except ENB?
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Re: GTA 5 0.351
I'm toggling HighQualityMSAA on and off right now and can definitely see the difference.
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Re: GTA 5 0.351
wait, do I need to remove my timecycle mod? cause that's the only modded file I have right now, not even visualsettings.datrobi29 wrote:Did you try without any mods except ENB?