TES Skyrim SE 0.484

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Joined: 10 Feb 2023, 20:48

Re: TES Skyrim SE 0.484

Are there anyway I can download enb 0.483 or remove the complex material feature from 0.484? Complex material mess up too many of my armor and it would take tons of time to remove alpha channel from every armor.

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Re: TES Skyrim SE 0.484

Thanks so much for fixing the skylighting bug Boris, much appreciated!

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Re: TES Skyrim SE 0.484

PhtaTMP
Not my problem that modders can't do things properly. I can remove complex material entirely.
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Re: TES Skyrim SE 0.484

Found something weird: every time I update ENB, I delete the enbcache folder and when starting the game the folder gets repopulated.
But now every time I start the game there is the compiling shaders message. So I checked and the folder remains empty.

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Re: TES Skyrim SE 0.484

As mentioned by Boris in the release notes, shader caching was removed due to SKSE plugins or perhaps a mod manager breaking it.

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Re: TES Skyrim SE 0.484

But there is still the message about compiling shaders and it takes extra time when loading the game. Now every time I start the game. (Before it was just sometimes, quite rarely)

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Re: TES Skyrim SE 0.484

Yes, because there's no caching shaders need to compiled each time.

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Re: TES Skyrim SE 0.484

But that adds to the game startup time. How is this good ?
Where are these shaders compiled into now ? RAM ?
I alt-tabbed the game and checked the folder - empty even during the gameplay.

It worked before it seemed to me. At least the files were created into the cache folder and everything worked in game. No the difference is that files are not created and startup time is much longer.

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Re: TES Skyrim SE 0.484

every time I update ENB, I delete the enbcache folder
This is the reason shader cache is removed. It works differnt, by deleting cache automatically. But only when run it without some crap mod which make this functionality not usable. It will not comes back, unless i find what application is that and ban it.
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Re: TES Skyrim SE 0.484

I didn't delete enbcache every time I updated ENB, until recently, when I discovered that the new compex terrain parallax did not work. I searched for an answer and someone suggested to delete the cache. After the deletion, cache was re-compiled and the complex terrain parallax started working. After that I started to manually delete the cache after every update. Just in case.

Is there something people can do to help to determine the crap that's the cause of the cache being not usable ?
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