hi all, hi boris! thx alot for the update and the ini tweaks... but i'm still gettin the grain, though less visible with FilterQuality=0 and AmbientMinLevel=0.18. i'm sure the answer must be in the ini sumwhere else, sadly i'm silly with that... no clue what else it could be. if anyone wants to have a peek: http://pastebin.com/debepDbN
i have a second issue though, there's a hard transition of darkness levels when changing the camera angle to some degree. it's very hard to see in stills, i tried my best to make it visible:
anyone else xperiencin this and or any ideas what may cause this? :O
TES Skyrim 0.114 beta
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Re: TES Skyrim 0.114 beta
hi entwain, i can sort of help with the first two at leastEntwain wrote:Парни подскажите, кто знает ответы или направления на эти вопросы.
1. How to solve the problem with the backlight of water. In the morning seems to look normal. But at night, as if there had a light bulb)).
2. The clouds in the mountains can not be edited like that? And the fact that they are black.
1. for the water there's a fix called fxwhitewater01.dds, i still have that from unreal's enbs but not completely sure where it originally comes from?
2. the mountain clouds are controlled by [VOLUMETRICFOG] section, try reverting everything to 1 and then start adjusting from there if necessary. the lower the intensity, the darker the clouds get.
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Re: TES Skyrim 0.114 beta
nattydread wrote:Updated 114 fixed sky over-brightness for me. Here's what sky values I'm using:
GradientIntensity=0.4
GradientDesaturation=0.0
GradientTopIntensityDay=7.7
GradientTopIntensityNight=4.1
GradientTopCurveDay=1.4
GradientTopCurveNight=1.4
GradientMiddleIntensityDay=4.0
GradientMiddleIntensityNight=6.1
GradientMiddleCurveDay=1.4
GradientMiddleCurveNight=1.4
GradientHorizonIntensityDay=3.0
GradientHorizonIntensityNight=8.6
GradientHorizonCurveDay=1.2
GradientHorizonCurveNight=1.3
Mindflux, something similar to what nattydread posted fixed this to me, see these values and adjust to your config, seems like we have to use GradientIntensity=1.0 or lower and raise the "GradientTopIntensity", middle, etc. values. Before we can archieve the same look using both ways, now High GradientIntensity desaturate the sky no matter what.mindflux wrote:Thanks guys, I'll do more testing tonight or so.
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Re: TES Skyrim 0.114 beta
trust
To remove noise from sky lighting effect i need to spend crazy amount of time tweaking functions, it's painful process and i'll do this sometime later (today this got about 4 hours without any luck).
Brightness change at some camera angles happen because objects are clipped by game and i can't compute effect from empty area. This effect very simplified because of game limitations, i can't solve the problem completely and only searching for solution.
D3rk01
That noise is filtered, so not an issue, but temporary artifact. I'll tweak later.
Opethfeldt
Entwain
1) не знаю ничего про воду, скорее всего она светлая сама по себе из-за настроек в игре, надо создавать параметры.
2) туман редактируется, не помню каким параметром, возможно [VOLUMETRICFOG] категория как отписал trust
3) ничего не трогал с небом такого, чтоб можно было жаловаться, так что надо ждать исправления, если оно вообще будет, раз у меня нет багов.
4) никак не пофиксить зернистость, только ждать когда буду подбирать шум такой, который более равномерный.
To remove noise from sky lighting effect i need to spend crazy amount of time tweaking functions, it's painful process and i'll do this sometime later (today this got about 4 hours without any luck).
Brightness change at some camera angles happen because objects are clipped by game and i can't compute effect from empty area. This effect very simplified because of game limitations, i can't solve the problem completely and only searching for solution.
D3rk01
That noise is filtered, so not an issue, but temporary artifact. I'll tweak later.
Opethfeldt
Am i understood right that it's kind of new bug? Is it appear when sky lighting turned off?now High GradientIntensity desaturate the sky no matter what.
Entwain
1) не знаю ничего про воду, скорее всего она светлая сама по себе из-за настроек в игре, надо создавать параметры.
2) туман редактируется, не помню каким параметром, возможно [VOLUMETRICFOG] категория как отписал trust
3) ничего не трогал с небом такого, чтоб можно было жаловаться, так что надо ждать исправления, если оно вообще будет, раз у меня нет багов.
4) никак не пофиксить зернистость, только ждать когда буду подбирать шум такой, который более равномерный.
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Re: TES Skyrim 0.114 beta
Boris I dont know of if it's a bug, but for example in .113 I was using this:ENBSeries wrote:
OpethfeldtAm i understood right that it's kind of new bug? Is it appear when sky lighting turned off?now High GradientIntensity desaturate the sky no matter what.
[SKY]
GradientIntensity=6.2
GradientDesaturation=0.55
GradientTopIntensityDay=0.65
GradientTopCurveDay=1.65
This give me nice Sky colors, maybe a bit strong intensity for nights but still good, but now in 114 a high GradientIntensity make the sky look pale, even lowering GradientTop, middle, horizont Intensities and using desaturation at 0. Maybe this is the correct way, as you said that you restored a parameter.
Still I managed to make it look similar in .114 using this:
GradientIntensity=1.0
GradientDesaturation=0.0
GradientTopIntensityDay=2.65
GradientTopCurveDay=1.9
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Re: TES Skyrim 0.114 beta
Thanks Opeth, you're spot-on. I went with the same solution as you and lowered the intensity while increasing curves, and while I haven't been able to recreate the EXACT same look as before, I'm happy with the results. I wouldn't go as far as saying it's a bug, the controls just respond differently than what they used to. Certainly manageable, just needs some tweaking.
Do you guys also get colour distortion that looks a bit like chromatic aberration in the distant mountains, or is it just my setup?
I don't think I've seen significant noise from the sky lighting with my current setup, at least I haven't noticed any that would have stood out. I think the noise from the detailed shadows is more noticeable, but it's really great news if you're going to work on the filter later on, Boris - thanks in advance!
Do you guys also get colour distortion that looks a bit like chromatic aberration in the distant mountains, or is it just my setup?
I don't think I've seen significant noise from the sky lighting with my current setup, at least I haven't noticed any that would have stood out. I think the noise from the detailed shadows is more noticeable, but it's really great news if you're going to work on the filter later on, Boris - thanks in advance!
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Re: TES Skyrim 0.114 beta
@Boris :
well, I don't know how you did it...but you did it !
You're the man !
No more undesired grain effect, whatever the shadows settings in game inis.
Better quality AND better performance !
Only thing is to fine tune sky settings according to this new function, but wow ! what a great job u did on that thing.
Be greatly thanked !
well, I don't know how you did it...but you did it !
You're the man !
No more undesired grain effect, whatever the shadows settings in game inis.
Better quality AND better performance !
Only thing is to fine tune sky settings according to this new function, but wow ! what a great job u did on that thing.
Be greatly thanked !
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Re: TES Skyrim 0.114 beta
Did I miss an update?Oyama wrote:@Boris :
well, I don't know how you did it...but you did it !
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Re: TES Skyrim 0.114 beta
Do this effect, the skylighting, kills FPS? Second, do I still need to use ComplexIndirectLighting to achieve the Detailed Shadows effect or Sun Rays effect (because it comes disabled by default...)? Thanks!
@CosmicBlue
Yes probably. There's a new file, an update from today.
@CosmicBlue
Yes probably. There's a new file, an update from today.