Tywele wrote:But with a black texture like this:
I get an entirely black body. Not something that just prevents ENB from applying SSS. I think I misunderstand you. ^^
Or do you mean the alpha channel?
Either make all the *.sk textures black or try the *.sk from here.
They have a uniform color and i believe that with Subsurface Maps its
more red = more SSS
So that could lessen the effect.
This helped in the past as well.:
SubSurfaceScatteringPowerDay=20.4
SubSurfaceScatteringPowerNight=20.4
That would destroy everything I want to achieve with SSS for the trees if I set those settings that high.
Edit: But thank you for the hint with the _sk.dds
Edit2: It worked. I've created an equivalent _sk.dds texture for every skin texture and now the skin isn't effected by SSS anymore!
_________________ English isn't my native language
First I would like to thank you for providing updates to the ENB Series. I've been using v0.117beta since it was released and I can honestly say that Skyrim has never looked better than it does now. Good job!
I do have a question though. What does the "CloudsEdgeClamp" do? For example, if I increase CloudsEdgeIntensity should I also increase CloudsEdgeClamp? I saw a difference when I changed the intensity setting, but I couldn't see a difference when I changed the clamp setting.
Edge clamp is how alpha channel from clouds texture used for scattering. Harder to notice difference, but on thin clouds it's huge. And i don't remember any parameter which is crosslinked somehow to another one.
ENBSeries wrote:Edge clamp is how alpha channel from clouds texture used for scattering. Harder to notice difference, but on thin clouds it's huge. And i don't remember any parameter which is crosslinked somehow to another one.
I'm not seeing anything with these parameters Boris... it may be me being thick, but changing them from zero up through a range of values, from small to huge, seems to make no difference
Does it affect all clouds, or just pertain to certain types?... you mention thin clouds, but I still see no change, even closely comparing screenshots.
Sorry to be a pain, but I would like to know how to use this, and what I'm getting wrong.
Same experience here, experimented a bit with these settings but have yet to notice a difference. Albeit, I have not tried them under different could conditions and perhaps there lies the answer.
To see difference, look at sun behind clouds (it not work everywhere on the sky), increase SunIntensity a lot or CloudsEdgeIntensity, then tweak much more visible effect by CloudsEdgeClamp.
ENBSeries wrote:To see difference, look at sun behind clouds (it not work everywhere on the sky), increase SunIntensity a lot or CloudsEdgeIntensity, then tweak much more visible effect by CloudsEdgeClamp.
Thanks for the help and advice Boris... I'll take another look
Thanks for the explanation Boris. I see the effects very much when the sun is behind the clouds, sunrise and sunsets especially, as you've mentioned. It looks fantastic with a colorful preset that uses the right amount of bloom.
To anyone else, you may not notice this effect if your skies are blowing out too much. Keep the gradient intensities and color curves in check.
Boris, I have some questions about the hair. Someday you had mentioned that the hair textures would have to be corrected so they are fully compatible with ENB and don't get bleached out. What did you mean with this?
How should the hair textures be changed so we don't get bleached out hair?
_________________ English isn't my native language
You can't fix them easy, better to decrease tint color which applied in race editor. Or create completely new preset, which is based on gamma under [COLORCORRECTION] instead of ColorPowerDay/Night under [ENVIRONMENT]. This is harder and not correct for specualr and reflection amount, but fix many issues with colors in the game.