Very great performance version ; but Ihave several problems
strange sunrays
black zones on top of the map
TES Skyrim 0.122
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Re: TES Skyrim 0.122
Yeah, I have that issue with the sunrays too, the rays are very "short". I added a picture to show, the yellow circle is about how far the sunrays used to go.
I also don't like how the distant landscapes are affected by AO, it looks pretty bad honestly. Especially so since things that are even further away aren't affected by it, added a picture to show this too. Oh and I did try to tweak the enbseries.ini, but I couldn't fix it. I were able to remove the effect on distant LOD but in return I had to use values that made everything insanely bright, so I had to revert to my previous settings.
I also don't like how the distant landscapes are affected by AO, it looks pretty bad honestly. Especially so since things that are even further away aren't affected by it, added a picture to show this too. Oh and I did try to tweak the enbseries.ini, but I couldn't fix it. I were able to remove the effect on distant LOD but in return I had to use values that made everything insanely bright, so I had to revert to my previous settings.
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- *blah-blah-blah maniac*
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Re: TES Skyrim 0.122
Increase amount of sun rays and will see how long they are.
I don't understant, what the sence to post ssao distance fading artifacts, if this was much more improved and you haven't tried even change fading in fog parameters?
I don't understant, what the sence to post ssao distance fading artifacts, if this was much more improved and you haven't tried even change fading in fog parameters?
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Re: TES Skyrim 0.122
The only thing that removes this properly for me is removing the 'RevampedExteriorFog' mod - which gives me a very misty Skyrim.ENBSeries wrote:Just set intensity bigger or lower for:
FogColorMultiplierDay=1.0
FogColorMultiplierNight=1.0
[VOLUMETRICFOG]
IntensityDay=1.0
IntensityNight=1.0
and see if this affect greatly that artifact
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Re: TES Skyrim 0.122
But are those parameters affect amount of "blackness"?
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Re: TES Skyrim 0.122
If I remember right, Revamped Exterior Fog only moves both near and far fog further away, so it sounds like the artifacts appear only without far for or very little of it.
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Re: TES Skyrim 0.122
Oops, sorry, I didn't read the first post thoroughly enough so I didn't know about the fog fade range. Setting it from 30 to 1 made it much better It's still there actually, but it's not so heavy, isn't so far away and fades better in with the areas that aren't affected. Again, sorry, my mistake.
I already tried increasing the sun ray multiplier, all it did was making the rays extremely bright and noticeable, but not longer.
Also a different thing I noticed:
That object hanging there is affected by a heavy blur when the sky is in the background. I guess similar objects would be affected too. It might be dependent on the type of weather, also I have no weather or DOF mods installed. I don't know if this is a regular ENB bug or not, but this was the first time I noticed it.
I already tried increasing the sun ray multiplier, all it did was making the rays extremely bright and noticeable, but not longer.
Also a different thing I noticed:
That object hanging there is affected by a heavy blur when the sky is in the background. I guess similar objects would be affected too. It might be dependent on the type of weather, also I have no weather or DOF mods installed. I don't know if this is a regular ENB bug or not, but this was the first time I noticed it.
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Re: TES Skyrim 0.122
That type of stormy sky has the (crappy) vanilla depth-of-field effect enabled to blur the sky, and I'm guessing the issue doesn't occur in a clear weather.
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Re: TES Skyrim 0.122
SunRaysMultiplier=0.4, here is the screenshot of sun ray which is outside of camera, guess it's long enough
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Re: TES Skyrim 0.122
I guess the skylighting has been altered in the last few updates? I can't seem to get the depth in shadow that I had before (havent tried since 119). Does this have to do with the new AO parameters as well? Here's an example:
119
122
Even when I turn skylighting ambient levels waaaaaaaay down it still only gets sort of gray.
119
122
Even when I turn skylighting ambient levels waaaaaaaay down it still only gets sort of gray.
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NLA v.2.0 beta - A test version of the latest NLA release.
Natural Lighting and Atmospherics for ENB - A Skyrim weather mod and preset.
High-Res bark textures - Some bark textures I made.
Dark Souls 2 ENB preset - Preset for Dark Souls 2.
NLA v.2.0 beta - A test version of the latest NLA release.
Natural Lighting and Atmospherics for ENB - A Skyrim weather mod and preset.
High-Res bark textures - Some bark textures I made.
Dark Souls 2 ENB preset - Preset for Dark Souls 2.