Xilandro wrote:@Wanny
Man, you're hero of day. You should know that) huge thanks)
np! Can't do the same for armors tho (like yellow radiation suits etc). You can reduce sunlight, but it will also reduce it on the whole scene which isn't interesting. We would need a "armor dimmer" setting.
Not found anything useful, windows in game are all broken and not have lighting, entire game is dirty junkyard. Don't see much reason to make per pixel normals, ssao will not change to the better with such geometry and normal maps.
I was particularly more pointing at shadows actually. I kinda hate that they are tied to Ambient lighting colors and especially that they are quite contrasting/pitch dark when you put low ambient lightning (like sunsets or sunrises). To compensate, we need to put high ambient lighting and when shadows are disappearing, the scene is very bright. (the transfer period between no sun & night time)
I noticed that they are somewhat tied to Ambient occlusion. When changing FadeFogRangeDay=, shadows are also affected in a non linear way (from far to your feet). Can't a similar setting be used to make shadows fade away linearly in the whole scene? Like reduce ALL shadows 50%.
Otherwise, if you don't understand me, not a big deal, I can live with it.
TL;DR Shadows have too much contrast versus the actual ambient lighting.