TES Skyrim 0.214

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Re: TES Skyrim 0.214

Then better to detect which threads to bypass after some time, from my experience render thread and objects loading thread may work together not synced without issues to files, some graphic bugs occur, but it's minor. The same should be with sound thread (that damn with real time priority).
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Re: TES Skyrim 0.214

Damn, what the shitty game engine!!! To test ugrid i restored backup skyrimprefs.ini and skyrim ini and moved to same place where error occur and it's actually occur, but free video memory for me is 1970 mb, but when i did tests in previous time, was 670-750 mb. And i did nothing to the game, except several other runs with ugrid=5. I don't know how to make objective tests.
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Re: TES Skyrim 0.214

Altimor
Just thought, any changes to sync functions may fail in "non game" conditions, like alt+tab and some time passed after this. Don't forget to test also.
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Re: TES Skyrim 0.214

I've noticed a crash from a TESObjectCELL member func being called with a null cell ptr sometimes with my method. I'll look tomorrow.

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Re: TES Skyrim 0.214

Кстати почти любую бесконечную загрузку легко обойти. Для этого достаточно загрузить любой сейв и отправится в то место где находится персонаж в сейве который не грузится.

тоже самое и с CTD. у меня столько модов стоит что практически всегда CTD при загрузке последнего сейва (видать давно все накрылось там), но если начать новую игру подождать до тех пор пока можно зайти в меню и загрузить свой сейв то 100% загружается всегда.
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Re: TES Skyrim 0.214

Avroveks
Это не тот случай, deadlock'и происходят в игре не только во время загрузки уровня, но и в процессе игры, их вероятность повышается с увеличением ugrid значения и извращенными способами не обойти, разве что пытаться в skyrim.ini менять настройки, которые отвечают за мультипоточность и количество потоков (я не осилил экспериментировать).
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Re: TES Skyrim 0.214

Кстати. Почему вообще сейвы с бесконечными загрузками нормально грузятся если сначала загрузиться с рабочего сейва, а потом, не выходя из игры, грузить тот что с бесконечной загрузкой? Шаманство какое-то. Это из за того что какие-то ресурсы уже в памяти?
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Re: TES Skyrim 0.214

Не знаю и знать не хочу, игра нахрен забагованная.
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Re: TES Skyrim 0.214

Hey Boris,

first. Thank you for the very hard work and this awesome way to make skyrim look like gold :)

but I have a problem with 0.214

I have a ATI Radeon HD 7850 Video Memory: 2048 and an Intel i5-3750K 3,8 Ghz I have 8000 mb system meory

My enb local setting is

[MEMORY]
ExpandSystemMemoryX64=true
ReduceSystemMemoryUsage=true
DisableDriverMemoryManager=true
ReservedMemorySizeMb=512
EnableUnsafeMemoryHacks=true
DisablePreloadToVRAM=false
VideoMemorySizeMb=2048

With 0.214 I am in the Riverwood tavern and want to go out (modded riverwood never had problems Immersive Settlements) and the game crashed at the 3200 Mb mark. I deactivated the Unsafe Memory Hacks and the mark was not reached but instead the memory began to cycle loading and unloading it's content so the number switched from 800 mb to 1600 back to 800 then to 1800 then back to around 800 and stuck at 1300 with a loading freeze. I changed also the reserved memory and tested with 1024 and 2048 but no matter it came out the same way. As I reinstalled 0.213 every error and crash was gone with the settings I posted above. don't know what the problem is maybe the mistake is on my side. Memory with these settings were 2500 mb outside no crash no nothing, near to 0 stuttering with 0.213

thanks for reading ^^

edit: I did further testing 5 startups of the Riverwood tavern savegame with 0.214 and 5 starups with 0.213

0.213 flawless no problems going outside.

0.214 4 time crashed at loading the savegame and on the 5th time crash while going outside.

with above settings.

But please don't bother too much, this is just a guess. Maybe it is my game cause with 0.213 I get some times endless loading screens. But the crash on savegame loading with 0.214 is a definite difference.

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Re: TES Skyrim 0.214

Hirlok wrote:LOD mods + ENB with strong DoF, helps more to cover the ugly.
Can you, or anyone, please recommend some ENB DoF settings to make distant details blurry? Performance-friendly if possible. I do not want DoF to "focus" on objects, I just want a permanent blur in the far distance and crisp details at short/medium distance. Thanks for any help.
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