CruNcher
SSS depends from lighting, it visible the most in contrast of shadows and lights, in all other cases it's just coloring. Dependency from post processing shaders is the same as f.e. ssao and ssil visibility change, not huge, but can be compressed by tonemapping too much. In most cg movies or single shots sss (and gi) is too much high, just to make image look better, instead of realistic, i like this more, because human skin looks very ugly in poor lighting conditions (and especially with bad camera).
Here is another shot, i decided to make negative values for saturation parameters of sss to desaturate diffuse texture as factor of sss
TES Skyrim 0.221
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Re: TES Skyrim 0.221
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Re: TES Skyrim 0.221
[SUBSURFACESCATTERING]
Quality=0
Radius=10.0
Amount=0.23
EpidermalAmount=1.0
SubdermalAmount=3.0
EpidermalDiffuseSaturation=1.0
SubdermalDiffuseSaturation=1.0
EpidermalMix=0.33
SubdermalMix=0.66
Quality=0
Radius=10.0
Amount=0.23
EpidermalAmount=1.0
SubdermalAmount=3.0
EpidermalDiffuseSaturation=1.0
SubdermalDiffuseSaturation=1.0
EpidermalMix=0.33
SubdermalMix=0.66
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Re: TES Skyrim 0.221
Damn, i found just now that ColorPow>1.0 make much more visible neck seams compared to previous version. I'll remove tint and facegen fixes, it's a pain in the ass.
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Re: TES Skyrim 0.221
Hi Boris,
The screenshots you posted look great, but aren't they still relying on some amount of rim lighting? Like when for example the hand moves across the light source the rim lighting will shift sides and at points disappear, and with it the faked back scattering. Either way its way better than the vanilla sss, many kudos and thanks.
The screenshots you posted look great, but aren't they still relying on some amount of rim lighting? Like when for example the hand moves across the light source the rim lighting will shift sides and at points disappear, and with it the faked back scattering. Either way its way better than the vanilla sss, many kudos and thanks.
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Re: TES Skyrim 0.221
I think that GUI messing with the textures alpha channel. When enabled alpha looks slightly different. This is visible, for example, on the eyebrows.
Child in Whiterun, v0.221
Normal screen from game, alpha looks wrong.
Screen with GUI enabled, alpha looks o.k., but GUI don't captured on screenshot, i don't know why, insert key as always.
Child in Whiterun, v0.221
Normal screen from game, alpha looks wrong.
Screen with GUI enabled, alpha looks o.k., but GUI don't captured on screenshot, i don't know why, insert key as always.
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Rudy ENB for Skyrim, Skyrim SE, for Fallout New Vegas, for Dragon's Dogma
English is not my native language.
AMD Ryzen 9 5900X, Gigabyte B550 AORUS PRO AC, Arctic Liquid Freezer II 280, Nvidia Geforce RTX 2070 Super, 64GB ram
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Re: TES Skyrim 0.221
MOTOSXORPIO
Just another screenshot where sss can't be much visible.
drFring
There is no volumetric light sources in the game, so impossible to process lights. In software renders it's also impossible, because mesh don't have volume, it's not made from voxels. For back lighting i use image behind sss object.
Guzio
I don't have such problems with alpha in game without GUI, but have in Fallout. Don't want to fix as it require to search bug in not mine code. If this have "inversed" effect for you, sorry, you need to do something with that person who did hairs.
Version updated, download again
Just another screenshot where sss can't be much visible.
drFring
There is no volumetric light sources in the game, so impossible to process lights. In software renders it's also impossible, because mesh don't have volume, it's not made from voxels. For back lighting i use image behind sss object.
Guzio
I don't have such problems with alpha in game without GUI, but have in Fallout. Don't want to fix as it require to search bug in not mine code. If this have "inversed" effect for you, sorry, you need to do something with that person who did hairs.
Version updated, download again
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Re: TES Skyrim 0.221
Thanks for feedback. It appears only on children. I will check other hair textures.
Last edited by Guzio on 23 Sep 2013, 22:49, edited 2 times in total.
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Rudy ENB for Skyrim, Skyrim SE, for Fallout New Vegas, for Dragon's Dogma
English is not my native language.
AMD Ryzen 9 5900X, Gigabyte B550 AORUS PRO AC, Arctic Liquid Freezer II 280, Nvidia Geforce RTX 2070 Super, 64GB ram
Rudy ENB for Skyrim, Skyrim SE, for Fallout New Vegas, for Dragon's Dogma
English is not my native language.
AMD Ryzen 9 5900X, Gigabyte B550 AORUS PRO AC, Arctic Liquid Freezer II 280, Nvidia Geforce RTX 2070 Super, 64GB ram
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Re: TES Skyrim 0.221
Somebody please, help me to find good mods for body, face and textures of them. Whatever i try, it's ugly degenerative look, horrible nose, eyes, lips, bugs in models which can be seen under some angles. I hate games with customizable characters because they are always bad comparable to properly modelled main character.
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Re: TES Skyrim 0.221
Boris,
I really like the new sss effect, great job. However, I was able to get a much better result with the code published on September 21st and was ready to release the settings. I had no neck seam issues prior to the new sss effect or after, so it must be user mod issues and not your code. I use CBBE body with "Mature Skin and Body texture" (the mod already has the neck seams fixed), and vanilla male body with "Better Males" (YoungerFacesMergedWithMenByGeonox textures), also seamless.
To make a long story short.....change it back! Please?
I really like the new sss effect, great job. However, I was able to get a much better result with the code published on September 21st and was ready to release the settings. I had no neck seam issues prior to the new sss effect or after, so it must be user mod issues and not your code. I use CBBE body with "Mature Skin and Body texture" (the mod already has the neck seams fixed), and vanilla male body with "Better Males" (YoungerFacesMergedWithMenByGeonox textures), also seamless.
To make a long story short.....change it back! Please?
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Re: TES Skyrim 0.221
Guzio
I don't see such issue with any children. Alpha bugs also occur when other software running (you know what i'm talking about) or other d3d9 based mods. Rarely it's because of drivers. Set SpeedHack=false, if it dissapear, then it's something else intercepting.
Not captured GUI is my fault, when changed capturing code to faster. Previous also captured result of other mods like SweetFX, but i don't remember why did changes. In next update GUI will be captured.
I don't see such issue with any children. Alpha bugs also occur when other software running (you know what i'm talking about) or other d3d9 based mods. Rarely it's because of drivers. Set SpeedHack=false, if it dissapear, then it's something else intercepting.
Not captured GUI is my fault, when changed capturing code to faster. Previous also captured result of other mods like SweetFX, but i don't remember why did changes. In next update GUI will be captured.
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