I know you dont care for compliments but that looks like about the most realistic water caustics I have seen in any game.
You mentioned the real effect is performance hungry, how is the dynamic one you showed in the video performance wise? I understand if you dont want to answer that, I just cant wait to try it for myself. It looked very fluid in the video.
Performance is about twice of vanilla water rendering cost if caustics enabled without parallax. Not much, because it's a fake and even not approximation, i just tried to invent method which generate caustics from water normal maps, it's tricky task.
ENBSeries wrote:I don't know what "WATER" mod is, only saw several times that it produce bugs, so probably it scripts based or skse. All mods which modify only water textures are supported, but better to change normal maps for height in alpha channel.
SkyrimTuner
I notice that effect with dispersion in Opethfeldt7 as well, however to a MUCH less degree. Have you tried it with a different water mod to see if it's how Pure Waters interacts with the parameters? I know its transparency is very high so perhaps that exacerbates the issue? I use Realistic Water Two and I only notice it when on the steps in the dragonsreach pools (the ones on the side of the path, on the way up to the bridge to the keep).
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Water caustic or reflection, one or the other, effects fire/burning braziers with overlay of "background". Easiest seen indoors with large fire pit, like qasmoke at the forge, or at night looking into fireless burning brazier/pit. Screenshots are useless, easier to see during movement.
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