Fallout 4 0.291

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Re: Fallout 4 0.291

Skyrim is old, over-rated and over-played. Its definitely not as well optimized as Fallout 4. I had soooo many non-stop crashes with some 50 Skyrim mods with Cell Stabilizer and uGridsToLoad=5. I use over 30GB of custom HD textures, total of 33GB of custom mods, and overall I use over 100 mods. Fallout 4 is more complex, but has far more potential than Skyrim and its light-source limit...

We just need water reflections in Fallout 4 graphics-wise. Its the only major graphics component missing and no .ini tweaks fix the lack of water reflections. HBAO is already present, so ENB SSIL/SSAO is not a priority. It can't be that hard to make water reflections happen. Skyrim and Fallout 4 are based off the same engine. I am sure Skyrim water reflecting coding can be applied to Fallout 4 reflection coding. What would really suck is if it would actually not be possible to make water reflections happen since the game does not support them...

It would be nice to get some LUT-adjustment settings. For example, Fallout 4's Vanilla Color Filter / LUT makes whites overly bright (crushes/clips white levels) and it literally hurts eyes, aside from killing detail. When I disable the Color Filter with ENB (equivalent of using Base sRGB LUT's), there's a definite improvement in white details, no more crushed/clipped white levels, nothing is overly bright, BUT the rest of the image is too pale/dry/dim/color-less, even with ReShade Vibrance added. It would be SOO Nice if there was a way to use ENB to get rid of Original Filter's white crush/clip/over-brightness without removing the whole filter? Changing brightness and contrast is not a solution as it changes the whole picture, not just the whites, and details don't get restored... I also tried using the LEVELS shader/effect from ReShade to increase maximum white level, but that also did not work...

FYI, ENBEffectPostPass.FX sharpening produces severe ringing, one much worse than from LumaSharpen + AdaptiveSharpen combined.
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Re: Fallout 4 0.291

Let me just say that i ignorant and rude person and don't listen others opinion. All i read is total bullshit of casual player, go for ReShade man, it's not the place for you.
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Re: Fallout 4 0.291

MonarchX wrote:Blablabla, Fallout 4 so good, only need water reflection. Boris make ENB like Reshade. Watch me smart around. Blablabla some more.
ENBSeries wrote:Total bullshit of casual player. It's not the place for you.
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sorry :lol:
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Re: Fallout 4 0.291

Simply i can't answer all the time why someones wrong, in current case amount of mistakes above all limits, it's vision of the world and there is nothing to do with that.
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Re: Fallout 4 0.291

You can't possibly expect gamers, advanced or not, to fully understand how ENB works. Its beyond common sense, while I base my opinions on that exact common sense.
Skyrim - DirectX 9 32bit - older engine
Fallout 4 - DirectX 11 64bit - newer engine
Therefore, Fallout 4 is more advanced and has more potential. To me, that's common sense.

Anyway, I won't be flooding this thread with my senses :lol: .

Water reflections would still be nice!
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Re: Fallout 4 0.291

It do not have higher potential, doesn't matter if it dx12 win10 only x128 whatever you like. Learn graphics, reverse enginering and then we will talk about differencies between bugthesda games.
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Re: Fallout 4 0.291

There *is* documentation on this site on how ENB works and enough in between forum posts to get the picture. So yes, you can possibly try to figure out how it works on your own, Monarch. If you think that even changes anything.

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Re: Fallout 4 0.291

MonarchX wrote: I had soooo many non-stop crashes with some 50 Skyrim mods with Cell Stabilizer and uGridsToLoad=5. I use over 30GB of custom HD textures, total of 33GB of custom mods, and overall I use over 100 mods. Fallout 4 is more complex, but has far more potential than Skyrim and its light-source limit...

For instance, this plugin called Cell Stabilizer causes a long-term memory corruption and is dangerous to use. Further, you should not use it at all if you are not changing uGridsToLoad 24/7. No wonder, if your skyrim crashes all the time.

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Re: Fallout 4 0.291

Modding = necessity to research related subjects.
Common sense in my book.

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Re: Fallout 4 0.291

MonarchX wrote:Skyrim - DirectX 9 32bit - older engine
Fallout 4 - DirectX 11 64bit - newer engine
Therefore, Fallout 4 is more advanced and has more potential.
That's cute, but it's wrong. Understand this: the simpler the system, the less you need to hack away at to get the desired effect. The more complicated, the more there is to interfere and mess things up. That's not just applicable to graphic mods, but many things in general. Put another way, it is far easier to create than to replace. Your "common sense", meanwhile, is simply an uninformed assumption. And pretending that something like this is too complicated for you is just an excuse to stay uninformed.
MonarchX wrote:Water reflections would still be nice!
Absolutely not. Water reflections in Bethesda games have been terrible messes since their inception. Oblivion's reflections were done in such a poor, shoddy way they held up the entire rendering process and were the cause of stuttering and similar issues even in places with no visible water at all. With Fallout and Skyrim they seemed to have removed their ability to show anything but distant terrain meshes, and all that did was make them look bad. Fallout 4's screen space reflections work fine.
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