Fallout 4 0.293

Forum rules
new topics are not allowed in this subsection, only replies.
Locked
  • Author
  • Message
Offline
User avatar
*blah-blah-blah maniac*
Posts: 17559
Joined: 27 Dec 2011, 08:53
Location: Rather not to say

Re: Fallout 4 0.293

Stop talking about vxgi or vxao, it's all imposible for bethesda developers, such effects need very fast and optimized engine.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7

Offline
*blah-blah-blah maniac*
Posts: 1509
Joined: 20 Mar 2012, 08:37

Re: Fallout 4 0.293

Then they need more Help from Nvidia Engineers but they are anyways very open to it :)

according to the advertisement statement of their current pr guy Pete Hines at least ;)

https://www.youtube.com/watch?v=JzoQ-H3 ... u.be&t=184

I would say overhead wise there is still enough headroom after the deferred and temporal transition for more GPU tasks per frame @ 1080p with a 30 FPS target at least on Nvidias Maxwell.

lets calculate 50% VXGI overhead @ worst it could work :)

But yeah i also Personaly think that a Ubisoft Studio Title will use it first maybe Watch_Dogs 2 :)

@Boris

How can this be ?

gr on
Image Image

gr off
Image Image
_________________
85% of graphics research is about who can finally make Sponza look good.
Jasper Bekkers EA/DICE

Perfection is the greatest enemy of photorealism.
Jorge Jimenez Activision Blizzard

Offline
*master*
Posts: 122
Joined: 17 Mar 2014, 08:00

Re: Fallout 4 0.293

Hey Boris, I noticed a recent beta update made mention of memory optimizations. Did you check it out? Would be nice if they finally got their act together.

Offline
User avatar
*blah-blah-blah maniac*
Posts: 17559
Joined: 27 Dec 2011, 08:53
Location: Rather not to say

Re: Fallout 4 0.293

No, i'm busy with Dragon's Dogma now, while somebody still play it. Fallout can wait, last version require fixes anyway.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7

Offline
*master*
Posts: 122
Joined: 17 Mar 2014, 08:00

Re: Fallout 4 0.293

True, Fallout 4 can definitively wait. Decided a year ago the game was not worth playing until it had been modded for a few years. Typical Bethesda game.

Offline
Posts: 9
Joined: 18 Sep 2013, 23:23

Re: Fallout 4 0.293

Bethesda has a decades-long history of releasing buggy games, with my first experience being TES 2: Daggerfall. Fallout 4 seems to be a lot less buggy than Fallout 3 though, even on the 2009 Radeon HD5870 1GB GPU in my desktop (but also runs fine on the GTX 980M 8GB in my new laptop).

I'm currently using ENB exclusively for its DoF implementation, as the vanilla one is useless (I can't even notice it except when in dialogue with NPCs).

Offline
*master*
Posts: 187
Joined: 18 Mar 2015, 18:39

Re: Fallout 4 0.293

What kind of bugs does 0.293 version have and where can they be seen/experienced? Is 0.293 faster (memory optimizations) than 0.291? I am just trying to conduct a cost-benefit analysis.
_________________
i7 8700K @ 5Ghz | ASUS Z370 Hero X WiFi | Corsair 16GB @ 3200Mhz | RTX 2070 Super @ 1950Mhz | Xonar DGX | 768GB NVMe SSD | 2TB HDD | Corsair 850W | LG 32GK850G-B 1440p 32' G-Sync 165Hz VA | Logitech G402 | Corsair K70 Rapidfire | Windows 10 LTSC 1809

Offline
User avatar
*blah-blah-blah maniac*
Posts: 17559
Joined: 27 Dec 2011, 08:53
Location: Rather not to say

Re: Fallout 4 0.293

I don't remember, check older posts of this topic, did some changes and they not worked properly. Atm i'm making skyrim version.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7

Offline
Posts: 9
Joined: 18 Sep 2013, 23:23

Re: Fallout 4 0.293

MonarchX wrote:What kind of bugs does 0.293 version have and where can they be seen/experienced? Is 0.293 faster (memory optimizations) than 0.291? I am just trying to conduct a cost-benefit analysis.
Here are the change notes:
Added sun and ambient lighting controls to [ENVIRONMENT] category of enbseries.ini config file.
Also performance is a bit decreased because some code for future effects is enabled.
Edit: And here is what one ENB preset author has to say:
***ENBSeries v0.293 NOT RECOMMENDED***
I will not be updating to ENBSeries v0.293 as I believe it is causing some flickering when bringing up the Pipboy. After a user reported this issue, it started occurring for me while I was testing v0.293. The problem went away as soon as I reverted back to v0.291. If anybody has more to report regarding screen flickering while bringing up the Pipboy please PM me.

Offline
User avatar
*blah-blah-blah maniac*
Posts: 17559
Joined: 27 Dec 2011, 08:53
Location: Rather not to say

Re: Fallout 4 0.293

This mod version removed and no longer supported. Bugs reported by users and which i see myself are something mind blowing which require very deep research and it's not possible with new game patch, so i need to do everything again. Topic closed.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
Locked