And the limitation is relevant to DirectX9 applications only, under Windows 8 and Windows 10: https://connect.microsoft.com/VisualStu ... -windows-8
DirectX11-compliant applications will not be limited to 4096MB of VRAM under Windows 10 64-bit. Windows 7 64-bit does not have this limitation on legacy support of DirectX9 applications.
TES Skyrim 0.308
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Re: TES Skyrim 0.308
Version updated, download again
Fixed color correction alpha channel bug
Fixed color correction alpha channel bug
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Re: TES Skyrim 0.308
The new specular system in SSE looks pretty nice.
Specular left side. no specular right side. The effect moves with the sun.
Would be awesome to have this for landscape textures in Oldrim. We could combine wet/puddle textures with terrain parallax.
The alpha section of the normal maps are still free for that.
Another argument would be, that we would have less seams with meshes with specular. And finally could give those meshes specular, that bethesda didn't.
Anybody on board? This is just a quick test and could look even better.
Specular left side. no specular right side. The effect moves with the sun.
Would be awesome to have this for landscape textures in Oldrim. We could combine wet/puddle textures with terrain parallax.
The alpha section of the normal maps are still free for that.
Another argument would be, that we would have less seams with meshes with specular. And finally could give those meshes specular, that bethesda didn't.
Anybody on board? This is just a quick test and could look even better.
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Re: TES Skyrim 0.308
Specular for wet surfaces only and require to change alpha channel of almost all landscape textures, otherwise specular will be buggied in some places, very annoying, much more than parallax enabled. With so many texture mods i doubt it's simple to do.
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Re: TES Skyrim 0.308
ENBSeries wrote:Specular for wet surfaces only and require to change alpha channel of almost all landscape textures, otherwise specular will be buggied in some places, very annoying, much more than parallax enabled. With so many texture mods i doubt it's simple to do.
Well actually basically everything has specular, it just depends on the value. But Mud, stones, leaves, wet wood all look better with it.
We also have riverbottom, riverbededge, coastbeach01, coastbeach02, frozenmarshdirtslope, frozenmarshgrass, frozenmarshice, frozenmarshlichen, snow01, snow02, grasssnow, snowrocks, snowstone.
Cavebaseground for wet caves and for ice caves and mines are also wet. Grass is always wet in the morning. Minepoolterrace. A forrest can also be wet, we have several textures there.
Could be the same procedure as with parallax. Working for everybody who wants a better looking skyrim and deactivated for everybody else.
[Fix]
Activate terrain specular=true/false
It wouldn't even cost that much more vram, as nearly every texture pack already has specular maps in their normal maps.
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Re: TES Skyrim 0.308
Okay. But there are no parameters for specular intensity and power anyway.
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Re: TES Skyrim 0.308
Sorry, what do you mean by that?
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Re: TES Skyrim 0.308
That spec is controlled only by the map.
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Re: TES Skyrim 0.308
Well so every texture artist can adjust the spec level according to his textures or am I wrong?
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Re: TES Skyrim 0.308
Exactly, by adjusting the alpha channel of the normal map - but there isn't going to be a "master" adjustment for spec intensity/power in weather parameters.