TES Skyrim SE 0.372

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Re: TES Skyrim SE 0.372

Dragens wrote:Hey Boris,

I found odd behavior of the shadows in interiors. I made a video to demonstrate it. It almost looks like the playercharacter is a flashlight that casts shadows.

https://youtu.be/Rkjo-rRBSps

and some other little buggy shadows when you turn.
This looks a lot like what I encountered around a firecasting light in the inner most room in that cavern of the solitude docks that the thieves guild quest brings you to, except in my case the visual bugs was more extreme.

https://imgur.com/a/8gCEcQx

The shadow bug would depend on my relative position to the light, but also noticed that the camera tilt played a role, as shown in the last two screenshots. When I turned off detailed shadow effect the bug would disappear immediately. I couldn't observe the same bug happening around the fire in the whiterun tavern.

Edit: I'm using Relighting Skyrim mod which probably alters the light sources in this interior

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Re: TES Skyrim SE 0.372

Hi Boris, what's the possibility of adding lights for objects with glowmaps? I know we can edit objects to cast light with added particle systems but this is just an idea that came to my head.
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Re: TES Skyrim SE 0.372

I don't know where to find those buggy shadows. Guys, i do not play this game, so if you want to report any bug, then explain well where to find it.

cruelflames
Objects with glowmaps are not necessary light emitters, i have seen many which definetly have wrong setting and must have different shaders. But anyway, i can't emit light from them, because theere is nothing to scale up and no position of light for them.
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Re: TES Skyrim SE 0.372

Dragens
Found the bug with violet ground, will fix later.
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Re: TES Skyrim SE 0.372

Version updated, download again
Fixed detailed shadow bug for some lights and violet ground.
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Re: TES Skyrim SE 0.372

Has anyone else had issues with SkinSpecular settings not doing anything visually? I don't know what I could have done to my preset for these settings not to work. Specular is visible on skin, and changing the settings of the specular in nifskope for the bodies produces changes in the specular lighting as expected, but the ENB settings still do nothing for skin specular for me.

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Re: TES Skyrim SE 0.372

thank you so much boris you are a hero !

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Re: TES Skyrim SE 0.372

tiltfox wrote:Has anyone else had issues with SkinSpecular settings not doing anything visually? I don't know what I could have done to my preset for these settings not to work. Specular is visible on skin, and changing the settings of the specular in nifskope for the bodies produces changes in the specular lighting as expected, but the ENB settings still do nothing for skin specular for me.
From what I can tell, it mostly (only?) has any effect from particle/fire lights. Try adjusting that value when standing in front of some candles.

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Re: TES Skyrim SE 0.372

Thank Boris for the latest update.
The Weather Editor window kept reverting to the enbseries.ini setting after a few seconds.
Here's the screen capture showing it brought the MapView.ini setting, but went to the enbseries.ini setting a few seconds later.
https://i.imgur.com/qJzi5n8.jpg

Also, is there a way to get the WorldSpaceID value and the LocationID value in the enbeffect.fx file?
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Re: TES Skyrim SE 0.372

In world map mod disabled, so it's wrong to do any tests there. I dont know why it do not work for you, better ask somebody else to test, i can't any soon. But first idea is that there is a weather change happen, weather window works only with one weather type.
is there a way to get the WorldSpaceID value and the LocationID value in the enbeffect.fx file?
Oh man, don't you think its too much for just post processing file? I already gave things which must not be there at any condition.
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