Yes, the direct lighting sun specular. It would be very much appreciated, since now, when you increase the direct light intensity, the specular doesn't scale with it.
EDIT: Also, I've noticed that cloud shadows don't affect water sun specular, would be worth looking into that
Fallout 4 0.399
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- *sensei*
- Posts: 341
- Joined: 27 Dec 2011, 21:33
- Location: Poland, Gdańsk
Re: Fallout 4 0.399
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OS: Windows 10
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OS: Windows 10
CPU: AMD R5 3600
RAM: Corsair DDR4 16GB 3200MHz Vengeance
GPU: AMD Radeon 5700 XT
Sound Card: X-FI Titanium HD
Mobo: ASRock X370 Pro4
Monitor: M340CLZ 34" 3440x1440 100HZ AMD FREE Sync Curved Monitor
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- *blah-blah-blah maniac*
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Re: Fallout 4 0.399
I tried to find where specular is, but saw that when step in to water, sss give bug on it. I'm so tired to fix this issue but it's still there and i need to find way to fix it, but out of ideas right now. So i will deal with it at first, then come back to specular.
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i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
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- *sensei*
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Re: Fallout 4 0.399
Thank you
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OS: Windows 10
CPU: AMD R5 3600
RAM: Corsair DDR4 16GB 3200MHz Vengeance
GPU: AMD Radeon 5700 XT
Sound Card: X-FI Titanium HD
Mobo: ASRock X370 Pro4
Monitor: M340CLZ 34" 3440x1440 100HZ AMD FREE Sync Curved Monitor
OS: Windows 10
CPU: AMD R5 3600
RAM: Corsair DDR4 16GB 3200MHz Vengeance
GPU: AMD Radeon 5700 XT
Sound Card: X-FI Titanium HD
Mobo: ASRock X370 Pro4
Monitor: M340CLZ 34" 3440x1440 100HZ AMD FREE Sync Curved Monitor
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- *blah-blah-blah maniac*
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Re: Fallout 4 0.399
I don't know how to fix problem with subsurface scattering. Game use stencil masks to pick sss areas for hairs and skin separately (maybe something else), but there is no smooth blending for "transparent" areas like beard or close to hairs and sss is not applied (in vanilla game too). So i used scaling of masks and converting to linear, but sometime water have masks which inside that linear space, so sss get applied. Changing stencil mask for water break it, reflection stops to work correctly. I don't know logic by which values of stencil masks are picked and which one means what type of object as indexing. Disabling sss is the only solution, because game vanilla sss is not intense enough and beard bugs are barely noticable.
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- *blah-blah-blah maniac*
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Re: Fallout 4 0.399
Lucky, fixed that by excluding that particular stencil mask value in sss code. But most likely there are other waters with similar bugs and different mask values.
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- *blah-blah-blah maniac*
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Re: Fallout 4 0.399
Oh so that is why that happens, thanks for the explanation. I was wondering.
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Intel Core i9-9900K CPU @ 3.6 GHz // GeForce RTX 2080 Ti VRAM 11GB // Win10 64 and 64GB Ram // Monitor 2560x1440@144
Intel Core i9-9900K CPU @ 3.6 GHz // GeForce RTX 2080 Ti VRAM 11GB // Win10 64 and 64GB Ram // Monitor 2560x1440@144