Boris why are most skins made by moders so damn dark colored and so far of of real skin though ingame realistic skin gets often to bright
also i wonder how the skin color correction ingame works does it kill texture details if the texture itself is detailed so the details are better keeped in the normalmaps whenever possible ?
im trying to get these texture color results ingame for human body character skin
TES Skyrim 0.117 beta
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Re: TES Skyrim 0.117 beta
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Re: TES Skyrim 0.117 beta
Texture of skin is multipled by tint color of body (skin color in race editor). Mod is changing texture gamma, but not modify tint color, so tint is less noticable and everything is completely dependent from texture. Why modder's bodies darker, i don't know, for me they are darker in vanilla game too (cbbe at least). Mostly the problem in texture gamma, those which similar to photos under lights in cloudy weather are good, if somebody making skin by manually drawing and mixing details, then 99% it's not correct if compare by brightness, colors and contrast to other world objects, so converting to hdr linear space will show noticebla difference. Use newest variables under [COLORCORRECTION] to set gamma curve globally, seems in Skyrim this is the only solution.
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Re: TES Skyrim 0.117 beta
thx boris for explanation im now using extended slider colors to have more skin tone mulitplier color variations though im not happy with the camera setup in the race editor when you switch from setup point to setup point and it's changing focus, i wonder if these camera (showracemenu) setups are coded in papyrus language (scripts,would make more sense) or are hardcoded Engine parts
My first Ingame result im pretty happy modifying the multiplier this is with a warm point light, still bugs everywhere but im learning
But yeah this is so broken i don't understand these major different appearances of the skin color
Here in the Intro on the Imperial Captain it looks rather ok not 100% correct either but acceptable (she has a dark skin color)
Intro
without ENB
though right after the intro it seems to brake on my Own Character it's way to bright rendered (losing all details)
Own Character (Riverwood)
with dark Skin color tone applied
i guess this means also i have to create a Body Skin that fits the face as other skins will be bad rendered now because the face needs a dark skin tone to be correctly rendered ?
My first Ingame result im pretty happy modifying the multiplier this is with a warm point light, still bugs everywhere but im learning
But yeah this is so broken i don't understand these major different appearances of the skin color
Here in the Intro on the Imperial Captain it looks rather ok not 100% correct either but acceptable (she has a dark skin color)
Intro
without ENB
though right after the intro it seems to brake on my Own Character it's way to bright rendered (losing all details)
Own Character (Riverwood)
with dark Skin color tone applied
i guess this means also i have to create a Body Skin that fits the face as other skins will be bad rendered now because the face needs a dark skin tone to be correctly rendered ?
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85% of graphics research is about who can finally make Sponza look good.
Jasper Bekkers EA/DICE
Perfection is the greatest enemy of photorealism.
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Re: TES Skyrim 0.117 beta
Ha-ha! I saw in gallery shots with such bug, thought it's a game feature. Well, i have no idea what the problem is, because skin have a lot of parameters, but first of all pay attention to texture of subsurface scattering (it's alsmost pink entirely) and tint color which defines skin tone, it must be the same as body color (but you want it different to compencate issue with gamma of texture applied by ColorPowDat/Night). Don't know how to act in this case, perhaps to keep everything untouched and create new preset with gamma control in [COLORCORRECTION] only (harder to tweak then and enbeffect.fx parameters must be modified too).
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Re: TES Skyrim 0.117 beta
thx boris
i guess it basicly comes all back to this http://filmicgames.com/archives/299#more-299
he's doing a very interesting startup now http://19lights.com/wp/
i guess it basicly comes all back to this http://filmicgames.com/archives/299#more-299
he's doing a very interesting startup now http://19lights.com/wp/
Last edited by CruNcher on 26 Aug 2012, 10:42, edited 2 times in total.
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Re: TES Skyrim 0.117 beta
Yes, i'm restoring gamma of textures to linear space by ColorPowDay/Night parameters, that's not work correctly in Skyrim.
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Re: TES Skyrim 0.117 beta
I guess i start a new ENB preset as you said and optimize in that direction, even though i guess i got it somewhat right now http://www.mediafire.com/?zicwbaarrbbe0mo but the way needing to adapt settings ingame in a way they where not supposed to be to get these results feels not like a good way of achieving this
Though the Skin still feels a little to dark guess i tone it down a bit to more neutral not so california girl looking i didn't looked into the fake SSS anymore actually i dont understand it and how bethesdas way of thinking is they explain you their whole Creation Editor but not how such essential things work that's a little downer
i get a lot of SSS issues so with Point Lights on the Skin even without ENB these strange moving lines on the Skin no idea why and what they actually supposed todo and if they occur maybe because the skin and it's _sk for it are wrong in Bethesdas terms
Point Light hitting Face Skin (no ENB):
hmm now if i look closer @ it isn't that the pink color of the _sk (of which you also spoke about to keep in mind) which shines trough after the Point Light hits the Face, but why is it wandering around on the skin (relative to the light direction) as this line and doesn't make only the parts of the skin defined in the _sk texture translucent or pink what it's supposed todo ?
I will do some more tests with the original assets and if i don't find the answer i consider nicely asking someone @ bethesda how to utilize it
Though the Skin still feels a little to dark guess i tone it down a bit to more neutral not so california girl looking i didn't looked into the fake SSS anymore actually i dont understand it and how bethesdas way of thinking is they explain you their whole Creation Editor but not how such essential things work that's a little downer
i get a lot of SSS issues so with Point Lights on the Skin even without ENB these strange moving lines on the Skin no idea why and what they actually supposed todo and if they occur maybe because the skin and it's _sk for it are wrong in Bethesdas terms
Point Light hitting Face Skin (no ENB):
hmm now if i look closer @ it isn't that the pink color of the _sk (of which you also spoke about to keep in mind) which shines trough after the Point Light hits the Face, but why is it wandering around on the skin (relative to the light direction) as this line and doesn't make only the parts of the skin defined in the _sk texture translucent or pink what it's supposed todo ?
I will do some more tests with the original assets and if i don't find the answer i consider nicely asking someone @ bethesda how to utilize it
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85% of graphics research is about who can finally make Sponza look good.
Jasper Bekkers EA/DICE
Perfection is the greatest enemy of photorealism.
Jorge Jimenez Activision Blizzard
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Re: TES Skyrim 0.117 beta
Lines on skin (and not only for skin, for entire object with sss) is result of smart bugthesda programmers, they compute back and front side separately by math, which have result in precision errors when mixed together. Subsurface scattering in their implementation is a joke, just set it to zero and be happy.
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Re: TES Skyrim 0.117 beta
Really Sad such a important Character Rendering feature and they mess it up, did you contacted them about it's bugs ?
I mean their Games life most entirely from their World and Characters and they do a very good Job on the Art side but the lack of time they invest in improving Characters that surprises me if i see what the Community currently creates it blows away and shows how crazy efficient FaceGen as a Technology really is
I mean their Games life most entirely from their World and Characters and they do a very good Job on the Art side but the lack of time they invest in improving Characters that surprises me if i see what the Community currently creates it blows away and shows how crazy efficient FaceGen as a Technology really is
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85% of graphics research is about who can finally make Sponza look good.
Jasper Bekkers EA/DICE
Perfection is the greatest enemy of photorealism.
Jorge Jimenez Activision Blizzard
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Re: TES Skyrim 0.117 beta
Not interested to speak to them, as i see from experience of 3d programming, programmers are very incompetent, seems they just programmers, who thinking that learning directx graphics is enough to create game. Such mistakes are not simplified approximation or lazyness, they are exactly from low level knowledge and experience and i see such in many modern games (indian outsourcing?).
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