TES Skyrim 0.206
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- *blah-blah-blah maniac*
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Re: TES Skyrim 0.206
Sorry, forgot about it. Anyway, second give enough results. Are you sure there is no other software running like tweakers, overclocking, monitoring and all kind of popular crap for gamers?
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Re: TES Skyrim 0.206
I am not sure on all the categories ... but I know I don't use any special tools or toys. I have not overclocked this card (which I got recently, prior to that I had a 2G GTX 680 that had been over-clocked by the company I got the PC from). My MB is Sabertooth x79 and is set to maximize performance.ENBSeries wrote:Sorry, forgot about it. Anyway, second give enough results. Are you sure there is no other software running like tweakers, overclocking, monitoring and all kind of popular crap for gamers?
I have used FRAPS and SWEETFX, but did disable both of them for the tests I did today. I have steam running while playing and I also use SKSE.
I could give a screenshot of all the processes running in the windows task manager if that might help.
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Intel Core i9-9900K CPU @ 3.6 GHz // GeForce RTX 2080 Ti VRAM 11GB // Win10 64 and 64GB Ram // Monitor 2560x1440@144
Intel Core i9-9900K CPU @ 3.6 GHz // GeForce RTX 2080 Ti VRAM 11GB // Win10 64 and 64GB Ram // Monitor 2560x1440@144
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- *sensei*
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Re: TES Skyrim 0.206
exe files result-
1) Test.exe
=============
1st window says "Could not find texture map"
2nd window says "allocated memory mb = 5824 , GetAvailableTextureMem Mb = 1732"
2) Directx9 caps exe
==================
1) Test.exe
=============
1st window says "Could not find texture map"
2nd window says "allocated memory mb = 5824 , GetAvailableTextureMem Mb = 1732"
2) Directx9 caps exe
==================
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CPU :: Core i7 2600k @3.40GHz
GPU :: Sapphire Radeon HD 7870 GHz edition 2GB
Ram :: 8GB
Sound :: Creative X-Fi Titanium
OS :: Win 7 Ultimate 64-bit
CPU :: Core i7 2600k @3.40GHz
GPU :: Sapphire Radeon HD 7870 GHz edition 2GB
Ram :: 8GB
Sound :: Creative X-Fi Titanium
OS :: Win 7 Ultimate 64-bit
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- *blah-blah-blah maniac*
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Re: TES Skyrim 0.206
Ok, i'll try to find solution how to measure real vram in dx9 not only at start.
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Re: TES Skyrim 0.206
I did the test, here the result (I was in Whiterun):ENBSeries wrote:charlievoviii
Modd31
Run the test from previous page.
MARK1: - 34096.320313
1690
MARK2: - 19.252413
5488
MARK3: - 0.000276
1513
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Win 7 64-bit // Gigabyte nVidia GeForce GTX 770 OC GV-N770OC-4GD Core 1137 1189MHz // CPU Intel Core i5-3550 3,3GHz // G.Skill Ripjaws 8GBXL 1333MHz
PC INFOS:
Win 7 64-bit // Gigabyte nVidia GeForce GTX 770 OC GV-N770OC-4GD Core 1137 1189MHz // CPU Intel Core i5-3550 3,3GHz // G.Skill Ripjaws 8GBXL 1333MHz
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Re: TES Skyrim 0.206
Play for 5 hours, very stable comparatively. no stutters of note, the best version ever.
I had sunrays coming through objects again, hasn't occured for a long time. I am using 320.49 drivers and in the last few versions, this problem was solved, but its back.
Another problem I had was the game would intermittently CTD during loading (not infinite load) ( often after dying within the game) and a couple of times during area transitions. Definitely related to RAM, as it improves markedly with lowering texture size/quality. I still get a crash coming up from the basement of Jorrvaska every time, I am using vanilla textures mostly, some future replacements and I even have turned off SMIM. I have no idea why this occurs. After the CTD, reloading the game, I am able to exit the basement everytime. ODD.
Running on a Titan.
I had sunrays coming through objects again, hasn't occured for a long time. I am using 320.49 drivers and in the last few versions, this problem was solved, but its back.
Another problem I had was the game would intermittently CTD during loading (not infinite load) ( often after dying within the game) and a couple of times during area transitions. Definitely related to RAM, as it improves markedly with lowering texture size/quality. I still get a crash coming up from the basement of Jorrvaska every time, I am using vanilla textures mostly, some future replacements and I even have turned off SMIM. I have no idea why this occurs. After the CTD, reloading the game, I am able to exit the basement everytime. ODD.
Running on a Titan.
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Re: TES Skyrim 0.206
Just as anFYI but seems to be a common problem from what I have read online at various websites, including a statement from Microsoft that it is a known issue.
I also just found a tool, GPU-Z, and it does report the correct memory:
msinfo32 did not report the correct size.
I also just found a tool, GPU-Z, and it does report the correct memory:
msinfo32 did not report the correct size.
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Intel Core i9-9900K CPU @ 3.6 GHz // GeForce RTX 2080 Ti VRAM 11GB // Win10 64 and 64GB Ram // Monitor 2560x1440@144
Intel Core i9-9900K CPU @ 3.6 GHz // GeForce RTX 2080 Ti VRAM 11GB // Win10 64 and 64GB Ram // Monitor 2560x1440@144
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Re: TES Skyrim 0.206
Just wait next test, it could be drivers.
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Re: TES Skyrim 0.206
I haven't had any issues with 0.206, but I did the test anyway (the last one):
video (local)-> -1.092.444.160
video (non-local)-> 1.092.378.624
texture-> -65.536
This is with an HD7970 3GB, I can't add a signature with my specs yet
video (local)-> -1.092.444.160
video (non-local)-> 1.092.378.624
texture-> -65.536
This is with an HD7970 3GB, I can't add a signature with my specs yet
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Re: TES Skyrim 0.206
Sorry if I bumb my post but I forgot something important: with 202 binaries my memory available in Statistic is around 3600-3700, with 204 was around 70 and with 206 was on 400~700.Modd31 wrote: I did the test, here the result (I was in Whiterun):
MARK1: - 34096.320313
1690
MARK2: - 19.252413
5488
MARK3: - 0.000276
1513
I don't know if it's an important information, but I considered it worth to tell.
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PC INFOS:
Win 7 64-bit // Gigabyte nVidia GeForce GTX 770 OC GV-N770OC-4GD Core 1137 1189MHz // CPU Intel Core i5-3550 3,3GHz // G.Skill Ripjaws 8GBXL 1333MHz
PC INFOS:
Win 7 64-bit // Gigabyte nVidia GeForce GTX 770 OC GV-N770OC-4GD Core 1137 1189MHz // CPU Intel Core i5-3550 3,3GHz // G.Skill Ripjaws 8GBXL 1333MHz