TES Skyrim 0.244

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Re: TES Skyrim 0.244

My sig is up to date, yep.
And my FPS are the same as yours when backgrounds and action are quite heavy :)
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Re: TES Skyrim 0.244

Just want to say that I find it very useful and helpful to see which settings you guys are using. I've never really liked any preset I've tried out completely so I'm using my own tweaked ENB Series, albeit with lots of settings "stolen" from presets etc.
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Re: TES Skyrim 0.244

Oyama wrote:My sig is up to date, yep.
And my FPS are the same as yours when backgrounds and action are quite heavy :)
Then I feel assured, I already thought my SLI system has a performance leak somewhere. One important fact I missed to tell, I play on a 27'' monitor in 2560 x 1440 resolution (and I never want back to only HD), which let me shrug about TemporalAA being not available for SLI systems (because this resolution is inbuild AA), but it sucks some fps for sure.

Btw, I just followed you on Flickr and have to say your pics are awesome.
Last edited by Sigurd44 on 10 Jan 2014, 20:28, edited 1 time in total.
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Re: TES Skyrim 0.244

@all

i think this is a pretty good and important mod but it has many technical problems in the Engine maybe someone has some ideas how to get this working more stable within the Engine constraints.

http://www.nexusmods.com/skyrim/mods/8058/

@Boris
Maybe you can help Arthmoor seems to be one of the most Advanced Modders out there knowing the Engine and it's constraints rather well and im sure he didn't gave up on the idea for nothing but you maybe understand better what happens here in the background and can maybe help finding another way of realizing this POC in a stable running way ?

Me is currently a little lost about how the different approaches to testing can even lead to different behavioral results (fast travel vs not fast travel interrior loading results) :(
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Re: TES Skyrim 0.244

CruNcher
I won't bother with anything, except graphics, don't like this game at all to give it so much attention, so don't expect any help.
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Re: TES Skyrim 0.244

unfortunately i expected this but at least i tried, right ;)

@Boris
another question more on the technical side is it possible to get indirect specular response ?

Many materials reponses tend to totally fall apart in shadows and with IBL and the complete blue tint it looks just awkward :(
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Re: TES Skyrim 0.244

Thanks a lot for sharing your SSAO settings Kyokushinoyama! Very very useful for me :)

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Re: TES Skyrim 0.244

CruNcher
I don't know what is it "indirect specular response", if you mean reflection caustics, it's a bit too high for this crappy game, don't you think?
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Re: TES Skyrim 0.244

No no it seems many dont understand the nature of it some seem to even say it doesn't exist lol ;)

http://research.tri-ace.com/detail_2.html

@Boris
btw what did you changed on the IBL part i always had the feeling it was wrong do you have some side by side comparison of the old and new results or is it really just the scale ?

And what is the problem now with the newest Nvidia WHQL Drivers 332.21 ? (Nevermind just found OhKays report about it)
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Re: TES Skyrim 0.244

This can't be made, skyrim don't have separate properties to detect metallic surfaces and i applying ssao/ssil to all objects by the same math.
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