GTA 5 beta 0.270
Forum rules
new topics are not allowed in this subsection, only replies.
new topics are not allowed in this subsection, only replies.
- Author
- Message
-
Offline
- *blah-blah-blah maniac*
- Posts: 17549
- Joined: 27 Dec 2011, 08:53
- Location: Rather not to say
Re: GTA 5 beta 0.270
Then it's because mod is no longer compatible with gta5 beause of patches. If all people have similar bugs of course. If not, it's specific problems on your side. I can't do anything now about this game, need to release F4 version at least.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
-
Offline
- *sensei*
- Posts: 402
- Joined: 04 Jan 2012, 20:27
- Location: Russia, Vladimir
Re: GTA 5 beta 0.270
ENB for GTA 5 stopped working for me at all, after either the game update, or because of the win10. Though Dragons Dogma version woks the same as always.
-
Offline
- Posts: 31
- Joined: 04 Oct 2016, 14:32
Re: GTA 5 beta 0.270
you're busy with newer games, I feel bad for bother you that's why I tried to remove parts of the code by myself but I was clearly out of line. (sorry about that).. if not too much ask can you consider standalone MSAA?ENBSeries wrote:Then it's because mod is no longer compatible with gta5 beause of patches. If all people have similar bugs of course. If not, it's specific problems on your side. I can't do anything now about this game, need to release F4 version at least.
-----------edited----------
just did a quick search and found this is happening since the begining, judging by the comments both 0.270 and 0.271 Works... too bad 0.271 isn't available anymore, only 0.270 works.
ENB Files Problem))) http://enbdev.com/enbseries/forum/viewt ... &view=next
[GTA V] White screen gameplay after turn on enb))) http://enbdev.com/enbseries/forum/viewt ... =21&t=4620
GTA V 275 ENB not worx))) http://enbdev.com/enbseries/forum/viewt ... =21&t=4545
Last edited by lomerta on 26 Oct 2016, 16:50, edited 1 time in total.
-
Offline
- *blah-blah-blah maniac*
- Posts: 17549
- Joined: 27 Dec 2011, 08:53
- Location: Rather not to say
Re: GTA 5 beta 0.270
Okay, i'll look in it when i can. But as people do not bother to notify me much about bugs, obviously it will take a lot of time to test it.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
Re: GTA 5 beta 0.270
Hello Boris, if your last post you tested and been doing a matter of GTA 5? Can you count on any news from you about this issue and about any new updates? Regards
-
Offline
- *blah-blah-blah maniac*
- Posts: 17549
- Joined: 27 Dec 2011, 08:53
- Location: Rather not to say
Re: GTA 5 beta 0.270
I'm busy with SkyrimSE and Fallout 4 and my plans about GTA 5 are under big doubt now, i need to start another project soon.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
Re: GTA 5 beta 0.270
I understand and respect! Your mind and your decision;) But I ask you on behalf of all who wish to improve the graphics in gta v, not to abandon an update gta v. Perhaps you can do a temporary break SkyrimSE and Fallout 4 in time gta v, me and probably the rest very pleased not even a big update, and something more we can wait patiently as before
Sorry for my bad English, and thanks in advance for your understanding
Sorry for my bad English, and thanks in advance for your understanding
-
Offline
- *blah-blah-blah maniac*
- Posts: 17549
- Joined: 27 Dec 2011, 08:53
- Location: Rather not to say
Re: GTA 5 beta 0.270
It's very hard to work with several games at same time and with crap inside Fallout 4 and SkyrimSE my work is awful, i want just to drop it and curse Bethesda.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
-
Offline
- Posts: 1
- Joined: 02 Feb 2017, 21:44
Re: GTA 5 beta 0.270
Can someone please fix this issue ??lomerta wrote:you're busy with newer games, I feel bad for bother you that's why I tried to remove parts of the code by myself but I was clearly out of line. (sorry about that).. if not too much ask can you consider standalone MSAA?ENBSeries wrote:Then it's because mod is no longer compatible with gta5 beause of patches. If all people have similar bugs of course. If not, it's specific problems on your side. I can't do anything now about this game, need to release F4 version at least.
-----------edited----------
just did a quick search and found this is happening since the begining, judging by the comments both 0.270 and 0.271 Works... too bad 0.271 isn't available anymore, only 0.270 works.
ENB Files Problem))) http://enbdev.com/enbseries/forum/viewt ... &view=next
[GTA V] White screen gameplay after turn on enb))) http://enbdev.com/enbseries/forum/viewt ... =21&t=4620
GTA V 275 ENB not worx))) http://enbdev.com/enbseries/forum/viewt ... =21&t=4545
I'm having the same issue here, can't use v0.275
only 0.271 and it doesn't include MSAA which I need badly in my game
Please someone help
-
Offline
- *sensei*
- Posts: 316
- Joined: 12 Aug 2013, 18:55
- Location: Scotland
Re: GTA 5 beta 0.270
Honestly man, I wouldn't complain if you just left Fallout 4 and Skyrim SE with access to the source image. That alone is leaps and bounds ahead of ReShade, as it uses the 8bit backbuffer (or whatever it's called).ENBSeries wrote:It's very hard to work with several games at same time and with crap inside Fallout 4 and SkyrimSE my work is awful, i want just to drop it and curse Bethesda.
_________________
Intel i7 6700k | AMD Vega 56 8GB | 2x16GB DDR4 @ 3000mhz | Windows 7 64bit | Creative Soundblaster X-Fi Titanium Fatal1ty Pro | Asus z170 Pro Gaming
Intel i7 6700k | AMD Vega 56 8GB | 2x16GB DDR4 @ 3000mhz | Windows 7 64bit | Creative Soundblaster X-Fi Titanium Fatal1ty Pro | Asus z170 Pro Gaming