TES Skyrim SE 0.374

Forum rules
new topics are not allowed in this subsection, only replies.
  • Author
  • Message
Offline
User avatar
*blah-blah-blah maniac*
Posts: 17553
Joined: 27 Dec 2011, 08:53
Location: Rather not to say

Re: TES Skyrim SE 0.374

Okay, the only one thing i found is vertex data for wind, which make grass at it's top whiter and whole stones black. Hope grass mods have that wind data properly set.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7

Offline
User avatar
*blah-blah-blah maniac*
Posts: 17553
Joined: 27 Dec 2011, 08:53
Location: Rather not to say

Re: TES Skyrim SE 0.374

Here are screenshots without changes and changes to ambient and to directional light, increasing it's amount by vertical axis of grass.
https://imgur.com/a/DSPsZKf
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7

Offline
User avatar
*blah-blah-blah maniac*
Posts: 983
Joined: 09 Dec 2012, 00:29

Re: TES Skyrim SE 0.374

What about grass blending with a ground textures? On the latest screenshot the grass is really dark. Are you planning to release a test version?
_________________
Rudy ENB for Skyrim, Skyrim SE, for Fallout New Vegas, for Dragon's Dogma

English is not my native language.

AMD Ryzen 9 5900X, Gigabyte B550 AORUS PRO AC, Arctic Liquid Freezer II 280, Nvidia Geforce RTX 2070 Super, 64GB ram

Offline
User avatar
*blah-blah-blah maniac*
Posts: 17553
Joined: 27 Dec 2011, 08:53
Location: Rather not to say

Re: TES Skyrim SE 0.374

On those screenshots grass only vanilla or with increased brightness, not any darker. There is no blending to ground and don't know how to do it without big performance hit. There will not be test version, i will release it soon.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7

Offline
User avatar
Posts: 12
Joined: 20 Oct 2013, 00:48

Re: TES Skyrim SE 0.374

blending with the ground is super easy.. just make the lower part of the grass alpha be slightly gray.. i remember i did that for FO:NV, though i've never bothered with is since then..

gonna take a look how it works with my grasses.. i don't have vertex alpha for all my grasses because some of them should absolutely not move (like my flowers, e.g the Lupines), this will break the flowers apart and it looks awful..

btw i've looked at this download section a few times, i've never seen any files available for download in the topics though.. thought it was my browser (chrome), checked in Edge.. same thing.. I'm probably just blind and there's a very visible link somewhere haha

Offline
User avatar
*blah-blah-blah maniac*
Posts: 17553
Joined: 27 Dec 2011, 08:53
Location: Rather not to say

Re: TES Skyrim SE 0.374

Grass in skyrim is not sorted front to back to handle transparency and in se most objects use depth prepass, so even with such transparency all you will see is background color, not landscape.
Downloads are on enbdev.com, this is just a forum and i rarely put downloads here, unless for testing.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7

Offline
User avatar
Posts: 12
Joined: 20 Oct 2013, 00:48

Re: TES Skyrim SE 0.374

ENBSeries wrote:Grass in skyrim is not sorted front to back to handle transparency and in se most objects use depth prepass, so even with such transparency all you will see is background color, not landscape.
Downloads are on enbdev.com, this is just a forum and i rarely put downloads here, unless for testing.
Ah i see, thanks! Tried it out, looks good, no problems with my grass it seems.
Post Reply