Also was struggling with the sky values, but I think I just needed to pull the GradientIntensity way down, far more than I thought I should be... is it possible to balance this value with older dll's to make transferring them with .114 easier?
In 0.114 i activated one of weather parameter which game use, because found that some weather types use it and difference is very huge. How to scale anything according to it, i don't know, it's impossible just to use some scaling factor, it will not work.
Yellow stones is a bug, i did fix for wrong grass shader of the game, may be in some conditions another similar shader activated, i'll try to find it.
Confidence-Man
Have no idea about saturation in shadows, if it's math mistake of bethesda shaders, then vanilla should have the same. May be you just misunderstand how tone mapping work with different brightness?
Thanks Boris no biggie re: the skies, its just a case of getting used to using very different values.
Re: what Confidence-Man said about oversaturation in shadows... maybe its linked to the same bug that causes the yellow stones, as I see yellow grass in the same conditions, which could be interpreted as saturation in the shadow areas - as below.
Its more obvious as the AmbientMinLevel is raised.
ENBSeries wrote:Guys, give me save game, skyrimprefs.ini and all mod config (enbseries.ini, shaders) where yellow stones bug appear. I can't find this.
Thanks, bug fixed. Also i restored sky gradient shader as it was in all previous versions, but for some weather without that additional parameter, you will not see sky gradient colors at all.
That's great Boris thank you... I've just tested the new .114 file and can confirm stones and grass are now their normal colour, and the sky gradient matches-up with my existing config.