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Fallout New Vegas 0.121
Posted: 04 Nov 2012, 20:41
by ENBSeries
Fallout New Vegas / Fallout 3
Graphic mod ENBSeries 0.121
Fixed some artifacts. Changed SSAO algorithm, it's quality options only working now 2,1 and value 0 or -1 will look the same as 1, this is temporary. Filtering performance of ssao is also improved. Well, better to change properties of ssao like quality, sizescale and filterquality now, as they affect performance differently, not as in previous version.
Re: Fallout New Vegas 0.121
Posted: 04 Nov 2012, 20:49
by Tywele
Is this version using the 3 times faster SSAO you talked about on the news page?
Re: Fallout New Vegas 0.121
Posted: 04 Nov 2012, 20:53
by ENBSeries
No, decided not to mke that performance tweak, i'd like to implement it in some game instead of mod. Optimizations are different and there is still much "space" for optimizing.
Re: Fallout New Vegas 0.121
Posted: 05 Nov 2012, 16:15
by tapioks
Hi Boris,
Oooh... so you are not going to include the 3x SSAO optimization in any ENBseries mod? Would it not be possible to include it in the mod and also into a game sometime later?
Many users would certainly appreciate this feature, and it would also probably allow many new users with lesser machines to try ENBseries?
I'm not trying to push, as I understand the optimization/algorithm is your intellectual property and you are entitled to use it for your own game development goals. I'm just saying that many users would appreciate it if you decide to include it in the mod
Re: Fallout New Vegas 0.121
Posted: 05 Nov 2012, 16:18
by Oyama
+1 on what Tapioks just said.
I'm lucky to own a powerful rig, but I think maybe some users (sure I mean) would be really happy to enable your AO algorythm if they couldn't before....
Re: Fallout New Vegas 0.121
Posted: 05 Nov 2012, 20:03
by ENBSeries
tapioks
Probably not. If game companies don't use this, why should i share for free? I'll do multiple optimizations for ssao, sky lighting, sun rays, shadows, but not that one. SSAO in Fallout doesn't need to be high quality, so guess in this version it's will not be changed any more (with exception when/if i'll find way to use normals like in 0.120 for Skyrim). Shadows interesting me the most, but it's very tricky in this game.
Does anyone noticed difference in performance and quality of new ssao?
Re: Fallout New Vegas 0.121
Posted: 06 Nov 2012, 03:27
by Eat Thy Figs
Well the water glitch is not entirely gone. For the most part it works, but occasionally I have run into the same artifact problem as V.18.
Re: Fallout New Vegas 0.121
Posted: 06 Nov 2012, 09:59
by ENBSeries
I don't see anything on that dark image even with increasing brightness in photoshop. If it's water, i can't do anything else to fix, have no idea, it's vendor hack issue, it should work with stencil, but why not in this game, hell know.
Re: Fallout New Vegas 0.121
Posted: 07 Nov 2012, 01:49
by Spiteful48
Great news of this new version, but unfortunately does not support MSAA. Even worse, 0.116 has now been removed for download. This frustrates me because SMAA does not look great on my system. Please reupload 0.116 for those who want to use MSAA.
Re: Fallout New Vegas 0.121
Posted: 08 Nov 2012, 00:01
by Eat Thy Figs
Here is what i mean.