TES Skyrim 0.121 beta
Posted: 18 Nov 2012, 04:25
The Elder Scrolls Skyrim (TES Skyrim)
Graphic mod ENBSeries 0.121 beta
The same as version 0.120, but with changes to quality and performance of most effects which require such changes. Some graphic artifacts are fixed, other added, for example noise on grass or other thin objects (i very tired to tweak bilateral filter edge detection to make sharp shadows between hairs and body and not to corrupt everything else, will do it later). Don't remember about ssao, changed something, but probably not finished when found strange performance issue on my videocard which don't allow properly test (i got about 70 fps with full screen size ssao, written on facebook).
Recommend to decrease quality of detailed shadows and all filtering types, because i tried to make same result as one quality level above in old version, but with better performance, for example filtering quality 0 (high) now equal visually to 1 (middle) in new version. In some cases this even better by performance too. Measured all processing before/after, so it's ok. Sky lighting performance a bit tweaked too and applied more complex math to correct some of it artifacts, but effect is still the same, i need more time to change it.
Graphic mod ENBSeries 0.121 beta
The same as version 0.120, but with changes to quality and performance of most effects which require such changes. Some graphic artifacts are fixed, other added, for example noise on grass or other thin objects (i very tired to tweak bilateral filter edge detection to make sharp shadows between hairs and body and not to corrupt everything else, will do it later). Don't remember about ssao, changed something, but probably not finished when found strange performance issue on my videocard which don't allow properly test (i got about 70 fps with full screen size ssao, written on facebook).
Recommend to decrease quality of detailed shadows and all filtering types, because i tried to make same result as one quality level above in old version, but with better performance, for example filtering quality 0 (high) now equal visually to 1 (middle) in new version. In some cases this even better by performance too. Measured all processing before/after, so it's ok. Sky lighting performance a bit tweaked too and applied more complex math to correct some of it artifacts, but effect is still the same, i need more time to change it.