The Elder Scrolls Skyrim (TES Skyrim, Скурим Свитки)
Graphic mod ENBSeries 0.122
Performance optimized as previous, but have various other changes and fixes. Parallax fix now works without specular bug. Added several parameters to control ssao calculations and mixing type, restored it's quality and modified math (in 0.121 was only quality=2 active), this is still not new ssao code.
EDIT:
Interior scenes mostly don't have ambient lighting big enough to decrease it with ssao effect, this is correct computation actually. Because i expected that proper isn't better for users, did AOMixingType parameter, it's 0 and 1 value acting properly, but affecting only ambient color of scene (like skylighting effect). 0 also use color factor to decrease effect on snow and other bright surfaces, it's the only difference between 0 and 1 mode. 2 and 3 do modulation with ssao like other games do (non realistic crap), but value 2 is with color factor for bright textures and 3 is not.
Valid AOMixingType values are 0, 1, 2, 3.
Valid AOMixingType values are 0, 1.
Btw, ssao fading in fog is changed a lot, better to set these distances to 1, as ssao much less visible in fog now.
TES Skyrim 0.122
Forum rules
new topics are not allowed in this subsection, only replies.
new topics are not allowed in this subsection, only replies.
- Author
- Message
-
Offline
- *blah-blah-blah maniac*
- Posts: 17557
- Joined: 27 Dec 2011, 08:53
- Location: Rather not to say
TES Skyrim 0.122
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
-
Offline
- *blah-blah-blah maniac*
- Posts: 3137
- Joined: 27 Jan 2012, 13:42
Re: TES Skyrim 0.122
Thanks, will be testing later tonight. What are the valid parameters for the new SSAO variables?
It's indeed probably a good time to do some other modding projects for a change, you've been working on Skyrim like crazy recently, and although you've been making incredible progress as far as quality and perfomance is considered, it's always a good idea to take little breaks every now and then to regain strength and keep things interesting.
It's indeed probably a good time to do some other modding projects for a change, you've been working on Skyrim like crazy recently, and although you've been making incredible progress as far as quality and perfomance is considered, it's always a good idea to take little breaks every now and then to regain strength and keep things interesting.
-
Offline
- Posts: 17
- Joined: 25 Jun 2012, 06:46
Re: TES Skyrim 0.122
The day and night sky are barely visible now with the new .dll - anyone else having sky issues?
*edit* My problem is due to having to setting forcefakevideocard to true.
*edit* My problem is due to having to setting forcefakevideocard to true.
Last edited by Arioch on 24 Nov 2012, 17:28, edited 1 time in total.
-
Offline
- Posts: 16
- Joined: 18 Nov 2012, 11:02
Re: TES Skyrim 0.122
It seems that SSAO isn't working on interiors.
I made a comparison with v0.121, here are the screenshots:
v0.121 beta
v0.122
I made a comparison with v0.121, here are the screenshots:
v0.121 beta
v0.122
-
Offline
- Posts: 20
- Joined: 10 Aug 2012, 15:53
Re: TES Skyrim 0.122
Getting the same thing here - just completely disabling SSAO for me.
-
Offline
- *blah-blah-blah maniac*
- Posts: 17557
- Joined: 27 Dec 2011, 08:53
- Location: Rather not to say
Re: TES Skyrim 0.122
Updated first post as reply regarding ssao. Set value 2 or 3 then.
obsoleteArioch:
Post your enbseries.ini file, may be some combination of turned on effects do changes to the sky.
obsoleteArioch:
Post your enbseries.ini file, may be some combination of turned on effects do changes to the sky.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
-
Offline
- *blah-blah-blah maniac*
- Posts: 1938
- Joined: 05 Mar 2012, 02:08
Re: TES Skyrim 0.122
I also have the problem with the sky. With the 0.122 the sky is duller/darker and the clouds have become invisible.
SSAO settings
ENB 0.121;
[SSAO_SSIL]
UseIndirectLighting=true
UseComplexIndirectLighting=true
FilterQuality=1
SamplingQuality=1
SamplingRange=0.3
FadeFogRangeDay=7.0
FadeFogRangeNight=7.0
FadeFogRangeInterior=7.0
SizeScale=0.35
SourceTexturesScale=0.35
AOAmount=1.0
ILAmount=4.0
ENB 0.122;
The same settings, but with the new codes like this;
AOMixingType=0
AOIntensity=2.0 -- (I've also tested 1.0, 0.0, same problem with sky)
AOType=0
ENB 0.121
ENB 0.122 AOIntensity=2.0
ENB 0.122 AOIntensity=0.0
Haven't tested it out more than that scene and making some quick edits to the new code settings.
SSAO settings
ENB 0.121;
[SSAO_SSIL]
UseIndirectLighting=true
UseComplexIndirectLighting=true
FilterQuality=1
SamplingQuality=1
SamplingRange=0.3
FadeFogRangeDay=7.0
FadeFogRangeNight=7.0
FadeFogRangeInterior=7.0
SizeScale=0.35
SourceTexturesScale=0.35
AOAmount=1.0
ILAmount=4.0
ENB 0.122;
The same settings, but with the new codes like this;
AOMixingType=0
AOIntensity=2.0 -- (I've also tested 1.0, 0.0, same problem with sky)
AOType=0
ENB 0.121
ENB 0.122 AOIntensity=2.0
ENB 0.122 AOIntensity=0.0
Haven't tested it out more than that scene and making some quick edits to the new code settings.
-
Offline
- *blah-blah-blah maniac*
- Posts: 17557
- Joined: 27 Dec 2011, 08:53
- Location: Rather not to say
Re: TES Skyrim 0.122
Hm, probably i forgot in mixing code something. Will see...
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
-
Offline
- Posts: 17
- Joined: 25 Jun 2012, 06:46
Re: TES Skyrim 0.122
--JawZ--
Your sky problem is similar to mine. Please check a night scene - are your stars and moon barely visible also like mine is?
Also, After setting the following in my .ini, SSAO is working for me:
AOType=1
AOMixingType=3
Your sky problem is similar to mine. Please check a night scene - are your stars and moon barely visible also like mine is?
Also, After setting the following in my .ini, SSAO is working for me:
AOType=1
AOMixingType=3
-
Offline
- *blah-blah-blah maniac*
- Posts: 1938
- Joined: 05 Mar 2012, 02:08
Re: TES Skyrim 0.122
Yep, the entire sky is faded out 24/7.
It's like you we're using really low values of all the sky codes in the enbseries.ini file.
The SSAO in it self is working fine for me, it just corrupts the sky for me, nothing else. Atleast that's the only thing I have noticed as of yet.
It's like you we're using really low values of all the sky codes in the enbseries.ini file.
The SSAO in it self is working fine for me, it just corrupts the sky for me, nothing else. Atleast that's the only thing I have noticed as of yet.
Last edited by --JawZ-- on 24 Nov 2012, 17:43, edited 1 time in total.