TES Skyrim 0.122
Posted: 24 Nov 2012, 16:41
The Elder Scrolls Skyrim (TES Skyrim, Скурим Свитки)
Graphic mod ENBSeries 0.122
Performance optimized as previous, but have various other changes and fixes. Parallax fix now works without specular bug. Added several parameters to control ssao calculations and mixing type, restored it's quality and modified math (in 0.121 was only quality=2 active), this is still not new ssao code.
EDIT:
Interior scenes mostly don't have ambient lighting big enough to decrease it with ssao effect, this is correct computation actually. Because i expected that proper isn't better for users, did AOMixingType parameter, it's 0 and 1 value acting properly, but affecting only ambient color of scene (like skylighting effect). 0 also use color factor to decrease effect on snow and other bright surfaces, it's the only difference between 0 and 1 mode. 2 and 3 do modulation with ssao like other games do (non realistic crap), but value 2 is with color factor for bright textures and 3 is not.
Valid AOMixingType values are 0, 1, 2, 3.
Valid AOMixingType values are 0, 1.
Btw, ssao fading in fog is changed a lot, better to set these distances to 1, as ssao much less visible in fog now.
Graphic mod ENBSeries 0.122
Performance optimized as previous, but have various other changes and fixes. Parallax fix now works without specular bug. Added several parameters to control ssao calculations and mixing type, restored it's quality and modified math (in 0.121 was only quality=2 active), this is still not new ssao code.
EDIT:
Interior scenes mostly don't have ambient lighting big enough to decrease it with ssao effect, this is correct computation actually. Because i expected that proper isn't better for users, did AOMixingType parameter, it's 0 and 1 value acting properly, but affecting only ambient color of scene (like skylighting effect). 0 also use color factor to decrease effect on snow and other bright surfaces, it's the only difference between 0 and 1 mode. 2 and 3 do modulation with ssao like other games do (non realistic crap), but value 2 is with color factor for bright textures and 3 is not.
Valid AOMixingType values are 0, 1, 2, 3.
Valid AOMixingType values are 0, 1.
Btw, ssao fading in fog is changed a lot, better to set these distances to 1, as ssao much less visible in fog now.