The Elder Scrolls Skyrim (TES Skyrim, Скурим Свитки)
Graphic mod ENBSeries 0.126
(topic is from 0.125 version)
This version is the same as 121212, but including GUI to simplify editing of enbseries.ini properties.
TES Skyrim 0.126
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- *blah-blah-blah maniac*
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TES Skyrim 0.126
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i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
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- *sensei*
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- Location: Bangladesh
Re: TES Skyrim 0.125
Very nicely made.
Clears out a lot of confusion and answers a lot of frequently asked question.
Found no bugs so far, loading screens seemed a few seconds longer but i would not care.
Only thing i dont understand is the small dot beside some parameter that brings up a circle with red radius when clicked. What does that do?
Clears out a lot of confusion and answers a lot of frequently asked question.
Found no bugs so far, loading screens seemed a few seconds longer but i would not care.
Only thing i dont understand is the small dot beside some parameter that brings up a circle with red radius when clicked. What does that do?
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CPU :: Core i7 2600k @3.40GHz
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OS :: Win 7 Ultimate 64-bit
CPU :: Core i7 2600k @3.40GHz
GPU :: Sapphire Radeon HD 7870 GHz edition 2GB
Ram :: 8GB
Sound :: Creative X-Fi Titanium
OS :: Win 7 Ultimate 64-bit
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- *blah-blah-blah maniac*
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Re: TES Skyrim 0.125
Click and hold left mouse button, then rotate cursor around, value will change with that circle.
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i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
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- *sensei*
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Re: TES Skyrim 0.125
Awesome, it'll certainly make creating configs easier, thanks!
BTW: Is the Fallout version doomed? I would do everything to see F:NV with shadows.
BTW: Is the Fallout version doomed? I would do everything to see F:NV with shadows.
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OS: Windows 10
CPU: AMD R5 3600
RAM: Corsair DDR4 16GB 3200MHz Vengeance
GPU: AMD Radeon 5700 XT
Sound Card: X-FI Titanium HD
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Monitor: M340CLZ 34" 3440x1440 100HZ AMD FREE Sync Curved Monitor
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Re: TES Skyrim 0.125
I'm too much lazy to make shadows for Fallout, don't see much users who interesting in ENBSeries for Fallout 3/NV, but effort required to develop shadows is huge.
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i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
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- *master*
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Re: TES Skyrim 0.125
Thank for your gift, Boris and I come to say Merry Christmas to you and all members.
I tested v0.125 about 15 minutes, it worked fine. I like this new function can help us edit enb easily.
I tested v0.125 about 15 minutes, it worked fine. I like this new function can help us edit enb easily.
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- *sensei*
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Re: TES Skyrim 0.125
Hey Boris, good to see progress being made on this outstanding project. I was just thinking about remixing the configuration I've been working on. The GUI is really nice, though I did notice something I was unsure about. Some of the values are in purple, and don't seem to have any effect when I change them.
Also I had a question perhaps you or someone could help with? I am confused by the new AO settings. Specifically, I would like to know the possible values for these options, and what each does:
AOMixingType=2
AOType=0
Also I had a question perhaps you or someone could help with? I am confused by the new AO settings. Specifically, I would like to know the possible values for these options, and what each does:
AOMixingType=2
AOType=0
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- *blah-blah-blah maniac*
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Re: TES Skyrim 0.125
Boris
Thanks for the update, very neat.
Phinix
What Boris has said earlier regarding AOMixingType and AOType:
Thanks for the update, very neat.
Phinix
What Boris has said earlier regarding AOMixingType and AOType:
AOMixingType - Because i expected that proper isn't better for users, did AOMixingType parameter, it's 0 and 1 value acting properly, but affecting only ambient color of scene (like skylighting effect). 0 also use color factor to decrease effect on snow and other bright surfaces, it's the only difference between 0 and 1 mode. 2 and 3 do modulation with ssao like other games do (non realistic crap), but value 2 is with color factor for bright textures and 3 is not. Valid AOMixingType values are 0, 1, 2, 3.
AOType - At this moment value 0 and 1 only valid, just internal math of ssao (not ssil) computation, hard to explain, just look at the character near by 1-5 meters in cloudy weather and compare screenshots.
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- *sensei*
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Re: TES Skyrim 0.125
Ah, I missed that, thanks! I was somewhat confused as the default setting for AOMixingType in the latest v0.125 was set to 2, which Boris says is "unrealistic crap! =Pmindflux wrote:Boris
Phinix
What Boris has said earlier regarding AOMixingType and AOType:AOMixingType - Because i expected that proper isn't better for users, did AOMixingType parameter, it's 0 and 1 value acting properly, but affecting only ambient color of scene (like skylighting effect). 0 also use color factor to decrease effect on snow and other bright surfaces, it's the only difference between 0 and 1 mode. 2 and 3 do modulation with ssao like other games do (non realistic crap), but value 2 is with color factor for bright textures and 3 is not. Valid AOMixingType values are 0, 1, 2, 3.
AOType - At this moment value 0 and 1 only valid, just internal math of ssao (not ssil) computation, hard to explain, just look at the character near by 1-5 meters in cloudy weather and compare screenshots.
After some testing I have settled on AOMixingType=0, AOType=1 which seem to look really good to me. I have still to test AOType in the rain, but the new blending with fog and smoke is AWESOME!
Thanks Boris!