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TES Skyrim 0.131 (renamed 0.130 topic)
Posted: 06 Jan 2013, 05:06
by ENBSeries
The Elder Scrolls Skyrim (TES Skyrim, Скурим Свитки)
Graphic mod ENBSeries 0.131
Version differ from 0.126 by some internal changes for SpeedHack=true (and were tested in 0.129 beta). Interior/day/night parameters for windows same as in 0.129 beta.
Edge antialiasing as solution which produce less blurry look than fxaa.
Fog for water fixed.
Added [PARTICLE] category, but it's control many transparent non additive objects.
EDIT: topic renamed from 0.130 to 0.131, because old 0.129 bugs still exist for some users and they are not tested yet.
Re: TES Skyrim 0.130
Posted: 06 Jan 2013, 05:59
by Unreal
I also tried with
SkipShaderOptimization=true
With FW 310.70
Re: TES Skyrim 0.130
Posted: 06 Jan 2013, 06:07
by ENBSeries
I don't know what that shader is doing on your pc. Also i found same file and mod worked without any errors, so this file is corrupted or it's drivers.
Re: TES Skyrim 0.130
Posted: 06 Jan 2013, 06:11
by happyken
Quick test : Use ENB v0.130 only, test edge antialiasing (No fxaa, No smaa).
hi, Boris. Would you mind sharing ENB v0.129 beta file again? I am your fan, I just want to collect all of your enb files. Thank you
ENB OFF
ENB ON
Re: TES Skyrim 0.130
Posted: 06 Jan 2013, 07:30
by 0z9x8c7v
Nicely done, Boris!
The new edge antialiasing performed really good during my test, I got only 2~3 FPS loss just like FXAA, but it looked like ultra SMAA!
Does that mean you were also doing something to make hardware AA back?
Because you know, FXAA can't deal with that annoying texture flickering. And I believe there are some people who have a computer powerful enough to handle temporal AA, like myself
And one more little thing, could you seperate SamplingRange for SSAO and SSIL?
For me, a lower range like 0.05 makes SSAO A LOT more real. I can also gain some FPS from lowering it. But SSIL need a bigger range to be noticed, at least 0.2.
Re: TES Skyrim 0.130
Posted: 06 Jan 2013, 09:00
by DigitalPrinceX
This is way better than SMAA. It looks like the Farcry 3 FXAA quality which is also very good.
Is this the final version of EdgeAA or you plan to further improve/optimize it?
Re: TES Skyrim 0.130
Posted: 06 Jan 2013, 10:54
by Elassea
Sorry for my english, i'm italian. Which enb are compatible with enseries 1.30?
Re: TES Skyrim 0.130
Posted: 06 Jan 2013, 11:16
by thenannymoh
Wow Boris...you've really outdone yourself this time with 0.130 ...the AA works wonderfully, and great performance overall...it looks amazing.
Re: TES Skyrim 0.130
Posted: 06 Jan 2013, 12:12
by Svarog
Is there still a way to adjust the Day and Night contrast? This was still possible in 0.119 and before, but havn't been able to find it newer versions. I got this layer of fog over my screen, like Dust and got rid of it by adjusting the contrast. But there isn't such an option anymore in the "enbeffect.fx"
It used used to be like this:
Code: Select all
float4 uctcon = float4( 1.07, 0.90, 1.05, 1.04 );
Re: TES Skyrim 0.130
Posted: 06 Jan 2013, 12:34
by mindflux
Svarog
That's code from HD6 enbeffect.fx (from Cinematic ENB), not the default enbeffect.fx. The one you used with 0.119 will still work just fine.
Boris
Thanks for a yet another update, very nice surprise that you've already added AA. Will be testing later when I have time.