Page 1 of 16
TES Skyrim 0.132
Posted: 09 Jan 2013, 21:15
by ENBSeries
The Elder Scrolls Skyrim (TES Skyrim, Скурим Свитки)
Graphic mod ENBSeries 0.132
Fixed bugs which users mentioned in previous version, some not fixed because slow testing process (or could be fixed, if they have same roots). No new variables, no new effects, nothing else.
Re: TES Skyrim 0.132
Posted: 10 Jan 2013, 00:41
by far327
Looking forward to test this one
Re: TES Skyrim 0.132
Posted: 10 Jan 2013, 00:57
by OpTicSeaMan
Ambient occlusion hasn't been working in interiors for me since you added separate parameters for it in one of the previous versions
Re: TES Skyrim 0.132
Posted: 10 Jan 2013, 01:23
by ENBSeries
OpTicSeaMan
I'm tired to repeat the same thing.
Interior scenes mostly don't have ambient lighting big enough to decrease it with ssao effect, this is correct computation actually. Because i expected that proper isn't better for users, did AOMixingType parameter, it's 0 and 1 value acting properly, but affecting only ambient color of scene (like skylighting effect). 0 also use color factor to decrease effect on snow and other bright surfaces, it's the only difference between 0 and 1 mode. 2 and 3 do modulation with ssao like other games do (non realistic crap), but value 2 is with color factor for bright textures and 3 is not.
Valid AOMixingType values are 0, 1, 2, 3.
Valid AOMixingType values are 0, 1.
Btw, ssao fading in fog is changed a lot, better to set these distances to 1, as ssao much less visible in fog now.
Re: TES Skyrim 0.132
Posted: 10 Jan 2013, 01:33
by OpTicSeaMan
Sorry for the question, I had actually already seen that post but I had forgotten it.
Re: TES Skyrim 0.132
Posted: 10 Jan 2013, 01:45
by 0z9x8c7v
Bad news Boris.
Tested 0.132 in many ways and sadly the SSAO bug was still there, I cann't comfirm any improvements during my hours-long test.
Firstly tested with my preset and heavily modified skyrim
Then with original 0.132 and modified skyrim
Then both original and my preset with reinstalled vanilla skyrim, started a new game save
Then restored vanilla 3D settings for skyrim in NV control panel
Then downgraded my driver from 310.90 to 306.97
None of above worked, the damn SSAO bug just persisted...
I'd like to upload some bug pics, but since my country banned almost all famous foreign image host so it's not likely to happen. I will be trying.
Re: TES Skyrim 0.132
Posted: 10 Jan 2013, 02:00
by ENBSeries
0z9x8c7v
You can always use free proxy servers. Or try rghost.ru, it's simple enough even for non russian speaking user.
Back to the bug. I tested all versions till 0.125 and found that simply they set sky lighting texture in interior scenes, which do not have sky lighting. This is fixed and now i don't see that any changes inside interior when skylighting toggled on/off. The only issue left is when reflection disabled at game start and then enabled at run time, it will not work properly, require a bit more coding (and type of coding where i do mistakes all the time, "copy-paste" is Ahilles heel). Walkaround is to turn on reflections before running the game. If you have something different, try to detect it more precisely by using my default files and no other d3d9 mods, even important which parameters affect wrong ssao result, as i can find dependencity.
Re: TES Skyrim 0.132
Posted: 10 Jan 2013, 03:09
by Bronze316
Hi Boris,
The SSAO/IL and SkyLighting looks alot better in v0.132 compared to v0.126!
Re: TES Skyrim 0.132
Posted: 10 Jan 2013, 03:13
by 0z9x8c7v
That was banned too... And the free proxys I can find hava issues about enabling javascript. I cann't login to upload pics. Trying to upload pics in tripntale.com.
The bug I'm expriencing is SSAO will flicker randomly, take a look at the two pics below.
The first one is the normal look, exactly the same when I used 0.130 or older versions.
The secend one is the buggy look. As you can see, I only moved my crosshair a little and the SSAO became much more darker.
And if I move my crosshair back to the postion in first one then the bug disappears, move to the secend one, buggy again... The bug showed up everywhere in the game.
http://www.tripntale.com/pic/23257/1066 ... -07-42-jpg
http://www.tripntale.com/pic/23257/1066 ... -09-05-jpg
I did test all variables about SSAO in enbseries.ini, none could help but completely disable SSAO by set EnableAmbientOcclusion to false or turn AOamount to 0.
And most strangely, SSAO variables themselves are good. For example, I increase AOamount by 0.5, the normal look become darker that much, and the buggy look, It also become darker that much! This happened to all SSAO variables modifications, like SampleRange, AOMixingType, FilterQuality, etc. The normal look and the bug look got the same changes.
That's why I did all that test about my game and OS instead of ENB itself, I thought the bug was about my computer. But since original ENB + vanilla skyrim failed, I think it is ENB not my computer. After all, 0.130 don't have this bug anywhere in game.
Remember to tell me if you can see the pics.
Re: TES Skyrim 0.132
Posted: 10 Jan 2013, 03:24
by Confidence-Man
Pretty similar for me, SSAO not as pronounced, but maybe that can be tweaked. Definitely closer to the old look than the last couple versions I tried (126, 130).
119
132
119
132