TES Skyrim 0.136

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TES Skyrim 0.136

The Elder Scrolls Skyrim (TES Skyrim, Скурим Свитки)

Graphic mod ENBSeries 0.136

Bugfixes from previous versions (thanks for testing), added memory usage information, changed ssao a bit and it's performance (better not to force anisotropic filtering in drivers, performance will be lower). Something else, don't remember.
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Re: TES SKyrim 0.136

OK, a quick test about 0.136
The most noticeable change to me is the new day/night interpolator. Very different from the old.

Interiors get a little blurry and bluer due to the low DetectorLevelNight I use, this blur and blue shift caused by it used to be less noticeable.
0.132 test 9
Image
0.136
Image

And the daytime also affected by DetectorLevelNight more than loder versions, you can see a obviously blue shift on many objects and characters.
0.132 test 9
Image
0.136
Image

Nighttime is the same like daytime and interiors.

Settings used in picture
[NIGHTDAY]
DetectorDefaultDay=false
DetectorLevelDay=1.00
DetectorLevelNight=0.40
DetectorLevelCurve=1.00
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Re: TES SKyrim 0.136

Forget to ask, can't find that memory usage information anywhere.

Is it displayed in-game like Skyrim -Elys- MemInfo or create a log file like skse loader?
Last edited by 0z9x8c7v on 13 Jan 2013, 06:45, edited 1 time in total.
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Re: TES SKyrim 0.136

I for one think the new detector way is better, I have acheived some good day and night transitions


It is on the top of the gui

My detector settings;

[NIGHTDAY]

DetectorDefaultDay=false

DetectorLevelDay=0.7
DetectorLevelNight=0.15
DetectorLevelCurve=0.4

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Re: TES SKyrim 0.136

--JawZ-- wrote:I for one think the new detector way is better, I have acheived some good day and night transitions
It's not about the transition, it's about the night/day/interiors themselves, they looked very different compare to loder versions.

From the test I just did, I assume 0.136 made day/night/interiors less different then before under the same settings.
This definately makes transitions between them looks better, but the day/night/interiors themselves, I can't tell right now. Need more testing.
I have an idea how this change is caused but I'd verify it first and share with you later.
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Re: TES Skyrim 0.136

0z9x8c7v
Memory info in GUI, at the top of it.
New day-night detector/interpolator/trigger probably the last change to this, nobody replied me about dlc background color and twice reported issue with old version, so i decided it's because of dlc and changed code.
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Re: TES Skyrim 0.136

Just found it myself, thanks for the replys anyway.

About the new night/day detector, earlier I saw a image posted by DaemonWhite, look below
Day Colour
Was it correctly described the old detector? If so, What's the difference between the new and the old detector?
Boris wrote:Changed day and night interpolator, now it read data from sky horizon color (old used background clearing color).
In the meantime, I saw you wrote this at download page, I assume the color under the horizon line in DaemonWhite's image is that "background clearing color",right?
Is that mean you now read the data from the color above the horizon line? The part that can be altered by GradientHorizon variables?
Even myself doubt the way I understand it, but I can't think out other explanations from what you said.

And I can test DLC background colors for you, just tell me if there were any specific requirements
For example, With DLC enabled, which area's background color should I test, the skyrim area? the DLC area? or both?
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Re: TES Skyrim 0.136

Was it correctly described the old detector?
Yes.
Is that mean you now read the data from the color above the horizon line? The part that can be altered by GradientHorizon variables?
Yes.

I don't need testing, it's impossible in the game which heavily modified, almost every weather mod affect old day/night trigger. Forget it, configure for own purposes, i will not change new trigger any more.
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Re: TES Skyrim 0.136

Boris

Pretty strange bug here, no need for screenshots : whenever I enter ANY interior, my colour corrections are not working anymore.... :shock: DoF works, SSAO as well, all other effects, but it's like effect.fx is bypassed.... :(
I come back outside, works again. Strange, huh ? Any idea ? You didn't changed enbeffect.fx interactions, right ?
Tried with PP2 and HD6 PP5, and different enbeffect.fx files.

Besides this, day - night transition is better, yes, noticed also the sun was stronger and gradients have more impact.
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Re: TES Skyrim 0.136

So I'm getting them right, that's helpful. :)

I'm not saying I don't like the new detector, it's just different, nothing more, 2 minutes tweaking and I got everything correct again.
And you're right, all weather mods, intentionally or not, changed the vanilla night/day detector, and therefore affected the way how ENB can alter this.

I did a lot of tests about RLWC, CoT, RCRN and some other similar mods before, each of them had their own ideas about how night/day should look lile, how the weather system should be.
Glad you don't have to clean up the mess for each of them anymore.
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