TES Skyrim 0.145

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TES Skyrim 0.145

The Elder Scrolls Skyrim (TES Skyrim, Скурим Свитки)

Graphic mod ENBSeries 0.145

Modified ssao/ssil, it's slower than in previous version, but less noisy. Added new filtering types for it, current available are 0-4, where 0 is slowest and 4 is same as old filter. Filter quality is act the same as before (amount of passes).
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Re: TES Skyrim 0.145

FilterType=4 is exact same SSAO as enb 144?

Update to my performance problem from previous thread. Changing iShadowMapResolution=4096 to iShadowMapResolution=2048 in SkyrimPrefs helps a lot. I always had it at 4096 before though. Not sure there is much of a quality difference.

edit: Skyrim not loading at all with enb 145.

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Re: TES Skyrim 0.145

I did mistake with names of libraries, rename d3d9 to enbseries and vice versa or download mod again.
Ssao type is not filter type, there is no ssao like in 0.144
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Re: TES Skyrim 0.145

So what FilterType should I use to get close to 144?

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Re: TES Skyrim 0.145

where 0 is slowest and 4 is same as old filter
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Re: TES Skyrim 0.145

Here is the screenshots of ssao only with all 4 filter types (in game mostly visible when moving)
http://www.sendspace.com/file/63zroy

Also filters, ssao itself, texture downscaling (SourceTextureScale<0.8) modified to reduce aliasing/flickering issues, triangulation near the character skin, distance fade. These changes to quality, i don't care about ssao performance any more.
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Re: TES Skyrim 0.145

ENBSeries wrote:Here is the screenshots of ssao only with all 4 filter types (in game mostly visible when moving)
http://www.sendspace.com/file/63zroy
I uploaded the screenshots to imgur
http://imgur.com/a/4fDP9#0
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Re: TES Skyrim 0.145

Type 0 is very crisp and clean. But on vegetation it looks like I turned the sharpness way up on my monitor and the leaves/foliage are pix-elated.
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Re: TES Skyrim 0.145

Looks like AOAmountInterior(probably AOAmount too) and perhaps AOIntensityInterior(probably AOIntensity too) may have to be increased for 145 compared to 144 or am I just imagining things? I've probably just looked at it too much to be objective. :lol:

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Re: TES Skyrim 0.145

*Sigh* So much for sizescale=1, it was fun while it lasted. Boris wasn't lying when he said SSAO would be slower. Toning down sizescale made it livable. Playing with the different filter types has been interesting. 0 is just too harsh. Perhaps subdivide the filters further? I dunno, I still like the softer look of 4. AO does look much more dark, my next task is to tone down it's amount/intensity. Not seeing anything I'd call a bug. I will say that this version has really reduced the issue of pronounced geometry, things appear MUCH smoother. I have a couple of places, face textures, some walls, just places I got used to seeing very defined and ugly lines where polygons met. Out of curiosity I loaded up 144, and yup, it seems to be something Boris did in 145 that has better masked this.

Edit: ok, so i found an area with a light coating of interior fog, it makes the ssao really pronounced. Switching to the different filter types in there let me see the difference in the filters. I think i see what you're after, Boris. Filter 1 seems to be a good balance.
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