TES Skyrim 0.149
Posted: 09 Feb 2013, 12:45
The Elder Scrolls Skyrim (TES Skyrim, Скурим Свитки)
Graphic mod ENBSeries 0.149 (topic renamed from 0.148)
Changes:
Ssao/ssil code changed to ignore ambient lighting for ssil, so ssao is less affected by ssil if no lights near by.
Variable for water transparensity fix moved from [WATER] category to [FIX] and named now FixSsaoWaterTransparency.
FixSsaoHairTransparency - This makes ssao/ssil/reflections to be computed with transparent objects which did not recieve or generate effects properly in older versions. For example eye brows, partially hair. This is not truly computation for these objects types, but should be better than in older versions and almost performance free.
FixTintGamma - this is very specific issue fix, affect hair colors and bodies, but i tried to make it in the past and saw that many body mods have artifacts with it. Issue is with small difference in colors between parts of model, they are very much noticable when this enabled and ColorPow is set greater than 1. But this variable is solution to brighter hairs than vanilla.
ExteriorEnable, InteriorEnable - these two located under [REFLECTION] category and control condition when effect applied. I'm not yet sure about rainy weather, will do deeper research, may be activating may give better look.
Graphic mod ENBSeries 0.149 (topic renamed from 0.148)
Changes:
Ssao/ssil code changed to ignore ambient lighting for ssil, so ssao is less affected by ssil if no lights near by.
Variable for water transparensity fix moved from [WATER] category to [FIX] and named now FixSsaoWaterTransparency.
FixSsaoHairTransparency - This makes ssao/ssil/reflections to be computed with transparent objects which did not recieve or generate effects properly in older versions. For example eye brows, partially hair. This is not truly computation for these objects types, but should be better than in older versions and almost performance free.
FixTintGamma - this is very specific issue fix, affect hair colors and bodies, but i tried to make it in the past and saw that many body mods have artifacts with it. Issue is with small difference in colors between parts of model, they are very much noticable when this enabled and ColorPow is set greater than 1. But this variable is solution to brighter hairs than vanilla.
ExteriorEnable, InteriorEnable - these two located under [REFLECTION] category and control condition when effect applied. I'm not yet sure about rainy weather, will do deeper research, may be activating may give better look.