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Fallout New Vegas 0.156

Posted: 30 Mar 2013, 11:27
by ENBSeries
Fallout New Vegas / Fallout 3

Graphic mod ENBSeries 0.156

Increased performance of detailed shadows and quality=2. Intensity is not made yet (forgot).
Fixed sun glare bug (it's occlusion was corrupted in all versions after 0.119 and in 0.150 glare disabled at all).
Scaled distance fade in fog (under SSAO_SSIL category) to make it looks properly at value 1.0, i recommend to set FadeFogRange=1.0 (scaling factor 15).
Increased quality and length of sun rays effect.
enbsunsprite.fx shader is now computed after depth of field (before enbeffect.fx), so no more artifacts with ssao or detailed shadows.

Re: Fallout New Vegas 0.156

Posted: 30 Mar 2013, 16:07
by ENBSeries
No reports, then better stop working on this game.

Re: Fallout New Vegas 0.156

Posted: 30 Mar 2013, 16:14
by boogiedown6
OMG My body is ready, thank you.

Re: Fallout New Vegas 0.156

Posted: 30 Mar 2013, 16:35
by Wanny
Know that I'm well aware of your updates Boris. Tho, recently, I'm busy with my personal life myself. I'll try to find time and give it a try later.

Re: Fallout New Vegas 0.156

Posted: 30 Mar 2013, 17:57
by Rubber-De-Flubber
ENBSeries wrote:Increased quality and length of sun rays effect.

I can now die a happy man, Boris. Thank you so much. :D

Re: Fallout New Vegas 0.156

Posted: 30 Mar 2013, 21:44
by tapioks
I have had to uninstall Fallout recently, but I am still excited you are continuing to develop this version and am excited to use it again in the future. Fallout 3 still remains to me one of the best games of all time :)

Re: Fallout New Vegas 0.156

Posted: 30 Mar 2013, 22:51
by Wanny
So I just tried it and I must say I'm quite happy to see sunglare back. Also the new sun rays are very nice for sunsets/sunrises! Very good job Boris.

Shadow intensity control and I'll die happy and stop bothering you. I would finally be able to rework all my ambient lighting correctly. :)

Re: Fallout New Vegas 0.156

Posted: 31 Mar 2013, 18:08
by Rubber-De-Flubber
Well, now that I've tested it out, I can tell you some problems I've already noticed.

With .150, I was getting a steady 60fps in interiors, with .156 I'm getting all the way down to 23fps. Mind you, the performance in exteriors is better.

Also, while this might be because I'm using a DoF made for Skyrim, the depth of field now glitches out and blurs things in a weird way.

Other than that, amazing job! :D


Edit: Here's a comparison.

Image

Re: Fallout New Vegas 0.156

Posted: 31 Mar 2013, 19:21
by ENBSeries
I don't have any issues. If someone else report the same, then i'll check, now development for fallout is stopped.

Re: Fallout New Vegas 0.156

Posted: 31 Mar 2013, 20:16
by Rubber-De-Flubber
Alright, thanks anyways. :) I'll stick with .150 for now.