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TES Skyrim 0.157
Posted: 01 Apr 2013, 11:30
by ENBSeries
The Elder Scrolls Skyrim (TES Skyrim, Скурим Свитки)
Graphic mod ENBSeries 0.157
Made optimization for grass and trees shaders and their shadows, so various grass mods will run a bit faster (depends from visibility on screen and screen resolution). Added profiler to GUI for measuring each effect for optimal tweaking. Also profiler include draw calls and triangle count statistics, first one is bottleneck related (especially for amd all platforms), second is important when draw distance and lod distances tweaked too much. Some other changes and fixes, don't remember.
Re: TES Skyrim 0.157
Posted: 01 Apr 2013, 12:58
by Yersinia79
U just made my day^^ Going to test it right away
Re: TES Skyrim 0.157
Posted: 01 Apr 2013, 13:18
by MaxG3D
Boris, have You ever thought about implementing this:
http://developer.download.nvidia.com/GT ... nation.pdf into the ENB? IMO it's the best method of rendering lighting nowadays. What are Your thoughts on this?
Sorry for offtopic
Re: TES Skyrim 0.157
Posted: 01 Apr 2013, 14:15
by ENBSeries
If you buy for me sources of Skyrim and pay for porting it to dx11, then no problem.
Re: TES Skyrim 0.157
Posted: 01 Apr 2013, 14:36
by BTJ
Thank you very much for this! I am running the Flora Overhaul mod which added tons of new grass lately. Not only was the amount of grass increased via an .esp file, also the number of textures was increased. As I am running on 2560x1440, I am looking forward to see some performance improvements!
Re: TES Skyrim 0.157
Posted: 01 Apr 2013, 17:53
by Leareynl
ENBSeries wrote:If you buy for me sources of Skyrim and pay for porting it to dx11, then no problem.
Be careful what you wish for
Thank you for the release, going to play with it right away.
Re: TES Skyrim 0.157
Posted: 01 Apr 2013, 18:27
by mindflux
Thanks for update, always a nice gift to see you post something new even if it's nothing major.
Re: TES Skyrim 0.157
Posted: 01 Apr 2013, 20:57
by Kermles
Thank you Boris, this is excellent news, I will be testing this out right away. Been having some problems with a grass mod killing performance recently and was about to uninstall it, but this update comes at a perfect time.
Re: TES Skyrim 0.157
Posted: 02 Apr 2013, 02:11
by far327
Looking forward to checking out the new options for shadows!
Thanks Boris!
Re: TES Skyrim 0.157
Posted: 02 Apr 2013, 07:51
by jonasb
I have been getting this message constantly with the new version of ENB, unsure what exactly it means but I'm still testing various stuff though it seems unrelated to anything other than enbseries.dll itself.
Oh it seems I can't post the URL link to the actual picture so I'll just post the message instead.
Invalid internal shader
D3DXAssembleShader Failed