GTA San Andreas (GTASA)
Graphic modification 0.158
Effects processing disabled for game interface (i hope this work in multiplayers also), added injector version to run with evga, afterburn, xfire, d3d overrider, optimus and other software.
GTA San Andreas 0.158
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- *blah-blah-blah maniac*
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GTA San Andreas 0.158
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i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
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- *sensei*
- Posts: 391
- Joined: 03 Oct 2012, 06:12
- Location: Ottawa, Canada
Re: GTA San Andreas 0.158
Work perfectly with MSI Afterburner. Thanks. I'll test with multiplayer.
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- *master*
- Posts: 134
- Joined: 07 Jan 2012, 12:39
- Location: Gdynia
Re: GTA San Andreas 0.158
Thanks for the new version! It works properly in singleplayer, but in SAMP I have issue like in old versions with bump mapping. All textures have colour of sky. I turned off all effects, but it didn't help.
Screen:
http://i.imgur.com/HHO5kZy.jpg
I haven't tested in MTA yet, but it should work like in single. I don't want that you would fix the all bugs, because I know that it's very boring. I hope you will develop some new effects for GTA IV. I know that detailed shadows don't look as in Skyrim.
Screen:
http://i.imgur.com/HHO5kZy.jpg
I haven't tested in MTA yet, but it should work like in single. I don't want that you would fix the all bugs, because I know that it's very boring. I hope you will develop some new effects for GTA IV. I know that detailed shadows don't look as in Skyrim.
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- *blah-blah-blah maniac*
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Re: GTA San Andreas 0.158
Steam version of GTASA is not supported by SA-MP and i can't use cracked versions, so fix require porting to new core or someone for testing by trials and errors.
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i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
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- *blah-blah-blah maniac*
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Re: GTA San Andreas 0.158
This version is strange for me. If I use my 0.076 based settings with that DLL, it looks way different and some more advanced effect.txt shaders don't work, e.g. Bokeh DOF.
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- *blah-blah-blah maniac*
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Re: GTA San Andreas 0.158
GTASA version is no longer developed, can't help. About effect.txt i can only say it's latest standart and files must be changed to it. How? Compare files in effects section on enbdev.com, every have old and new version.
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- *blah-blah-blah maniac*
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Re: GTA San Andreas 0.158
Ah this will be the problem, thanks!
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Re: GTA San Andreas 0.158
Is there any way in this version to change an effect which changes color of car for example from black to blue and from red to pink? Whole version is better than older ones, but it's annoying for me that car colors are brighter. Has anyone solved this problem?
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Re: GTA San Andreas 0.158
Change sky lighting properties.
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Re: GTA San Andreas 0.158
I see that in GTA IV and Skyrim ENB's people use registers like _c78 and can access enbpalette texture via texPalette. Are there any registers for SA version and/or textures which can be accessed besides texColor, texNoise and texDepth?
Btw the whole SA-MP issue could be solved by simply removing the whole bumpmap code out of the new ENB versions. Even with UseReflectiveBump something seems to be on which removes ped lighting and makes ground disappear on SA-MP...I remember you saying "turning something off - no problem"...Just an idea...
Btw the whole SA-MP issue could be solved by simply removing the whole bumpmap code out of the new ENB versions. Even with UseReflectiveBump something seems to be on which removes ped lighting and makes ground disappear on SA-MP...I remember you saying "turning something off - no problem"...Just an idea...