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PostPosted: 29 May 2013, 17:22 
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I thought as Oyama has posted anime shots to express others "feelings" I would do the same to him :P

And here is propably what happened to Oyama when he had read the news - http://www.youtube.com/watch?v=rrpBe-Id ... page#t=13s :lol: ;)

Great that this will be done Boris, love the new possibilities it will bring, and I think Oyama does too ;)

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PostPosted: 29 May 2013, 17:41 
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midhras wrote:
I had a hearty laugh there. I think I can just imagine Kyo sitting behind his PC with his lower jaw on his lap. Priceless.


:lol: And you own jaw will fall soon as well, maestro ! :lol: tell me, how long have we been talking about this ? ;)

--JawZ--

I need some fresh air after this :D

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PostPosted: 29 May 2013, 18:15 
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Forgot to add, those two vars in enbbloom.fx will not be declared in my official file.

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PostPosted: 29 May 2013, 18:33 
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ENBSeries wrote:
Forgot to add, those two vars in enbbloom.fx will not be declared in my official file.


Only you decide here. Your work. No matter, the most important to me is you accepted to do it, whatever the release method.
I'm deeply gratefull for this ! Thank you again.
Just make a sign when you'll finish it ;)

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PostPosted: 29 May 2013, 18:48 
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I've been eagerly watching the past two threads about the new ground covered by ENB. I'm one of those users that barely understands what I am doing when I edit inis, but I'm learning much. These new features are way over my head, but I know from everyone's excitement that this must be huge. Could someone break it down a little, what is possible now with these new tools?

I remember days when people would say that ENB is a gimmick, but now look. Boris you are a rock-star! One more thing about you Boris, I can't see you name posted someplace without also thinking of Boris Vallejo, my other favorite fantasy artist. I'm glad you do what you do.


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PostPosted: 29 May 2013, 18:55 
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Better ignore modern versions untill presets will be made for them by experienced users or you will be the one of them. I'm planning to make Pro version, as suggested here, tired to balance between complexity and usability.

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PostPosted: 29 May 2013, 19:28 
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ENBSeries wrote:
I'm planning to make Pro version, as suggested here, tired to balance between complexity and usability.


Balancing between these, I'm almost sure, eats more time than developing further, right ?
I'm far from being able to understand your side of the code, but what I know is I started to learn and succeed the day I didn't care anymore about usability a/o performance the way people ask it.

Easy on my side, I'm just a tweaker.
On your side, balancing must be a mind-shaker.
The idea of a Pro version could set you free of pointless self-limitations.

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PostPosted: 29 May 2013, 19:32 
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The whole ENB Pro idea sounds amazing! And the new bloom options for D / N / I sound cool as well!
Although, I'm only just now starting to get good with ENB (NOOB) version. LOL!

Hopefully we can have one of the more experienced ENB modders create a guide for the Pro version in time...

I will definitely experiment with it though ;)

Thank you for always creating Boris!

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PostPosted: 29 May 2013, 22:37 
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@nextac,

Regarding your idea about adding in a scalable interpolation function:

That would be useful for speeding up the setup process definitely, but if it can't be done properly (e.g. I want the ENB Pro Series), then we'll just have to take it in the gut. :lol:


@Kyo & -- JawZ--,

:lol: :lol: I'm not sure which is funnier, Kyo's response, or yours! We'll talk more about this later. ;)

Edit: When I say yours, I meant --JawZ--......dur bee durr


@Boris,

I salute you! ;)


@Far327,

I guess now we can start modding this game. Those were just practice sessions before. :lol:

(I think you'll do just fine)


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PostPosted: 30 May 2013, 07:21 
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Ahem.... Now, tell me again about retirement.... :roll: :lol:

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