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Re: TES Skyrim 0.170 beta

Posted: 29 May 2013, 18:48
by Khugan
I've been eagerly watching the past two threads about the new ground covered by ENB. I'm one of those users that barely understands what I am doing when I edit inis, but I'm learning much. These new features are way over my head, but I know from everyone's excitement that this must be huge. Could someone break it down a little, what is possible now with these new tools?

I remember days when people would say that ENB is a gimmick, but now look. Boris you are a rock-star! One more thing about you Boris, I can't see you name posted someplace without also thinking of Boris Vallejo, my other favorite fantasy artist. I'm glad you do what you do.

Re: TES Skyrim 0.170 beta

Posted: 29 May 2013, 18:55
by ENBSeries
Better ignore modern versions untill presets will be made for them by experienced users or you will be the one of them. I'm planning to make Pro version, as suggested here, tired to balance between complexity and usability.

Re: TES Skyrim 0.170 beta

Posted: 29 May 2013, 19:28
by Oyama
ENBSeries wrote:I'm planning to make Pro version, as suggested here, tired to balance between complexity and usability.
Balancing between these, I'm almost sure, eats more time than developing further, right ?
I'm far from being able to understand your side of the code, but what I know is I started to learn and succeed the day I didn't care anymore about usability a/o performance the way people ask it.

Easy on my side, I'm just a tweaker.
On your side, balancing must be a mind-shaker.
The idea of a Pro version could set you free of pointless self-limitations.

Re: TES Skyrim 0.170 beta

Posted: 29 May 2013, 19:32
by far327
The whole ENB Pro idea sounds amazing! And the new bloom options for D / N / I sound cool as well!
Although, I'm only just now starting to get good with ENB (NOOB) version. LOL!

Hopefully we can have one of the more experienced ENB modders create a guide for the Pro version in time...

I will definitely experiment with it though ;)

Thank you for always creating Boris!

Re: TES Skyrim 0.170 beta

Posted: 29 May 2013, 22:37
by Bronze316
@nextac,

Regarding your idea about adding in a scalable interpolation function:

That would be useful for speeding up the setup process definitely, but if it can't be done properly (e.g. I want the ENB Pro Series), then we'll just have to take it in the gut. :lol:


@Kyo & -- JawZ--,

:lol: :lol: I'm not sure which is funnier, Kyo's response, or yours! We'll talk more about this later. ;)

Edit: When I say yours, I meant --JawZ--......dur bee durr


@Boris,

I salute you! ;)


@Far327,

I guess now we can start modding this game. Those were just practice sessions before. :lol:

(I think you'll do just fine)

Re: TES Skyrim 0.170 beta

Posted: 30 May 2013, 07:21
by Oyama
Bronze

Ahem.... Now, tell me again about retirement.... :roll: :lol:

Re: TES Skyrim 0.170 beta

Posted: 30 May 2013, 08:27
by Bronze316
Oyama,

It's going to be a long Summer, a real scorcher! :lol: ......and then 8-)

Re: TES Skyrim 0.170 beta

Posted: 30 May 2013, 09:34
by Oyama
Bronze316 wrote:Oyama,......and then
And then Boris will improve again :D
We're cursed I tell you ! :lol:

Re: TES Skyrim 0.170 beta

Posted: 30 May 2013, 17:10
by Bronze316
Oyama wrote:And then Boris will improve again
:lol: ............ :shock:

Re: TES Skyrim 0.170 beta

Posted: 30 May 2013, 17:46
by ENBSeries
Okay, you have fun from this, but i can't decide how to release pro version and not abandon old, including new effects or improved old (i'll optimize when will buy modern videocard). Develop two mods and to try sincronize changes between them is hard task and it's will be harder and harder with time. Develop both standart and pro versions in same code require more attention for not making bugs.