TES Skyrim 0.171 beta

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*sensei*
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Re: TES Skyrim 0.171 beta

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Last edited by Rubber-De-Flubber on 25 May 2022, 23:47, edited 1 time in total.

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*blah-blah-blah maniac*
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Re: TES Skyrim 0.171 beta

Rubber
"My" DoF ? Oh nope, it's gpc 's, I just separated it, with some additions here and there.
Glad you like it, thanx ! ;)

Boris
Good luck with what you're trying to achieve, the way you *want* it.
But, as I said, don't burn yourself ! ;) Entire days on the same problems, not good at all....
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*master*
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Re: TES Skyrim 0.171 beta

no problems either :) just a problem with letterbox effect, that squirrles around while moving the the view. But nothing special.

There is a suggestion the adaptation auto on sens 00.00 is very hard. i look from the ground to the sky and it darkens so much that it seems rainy weather. even min max values behavior in kinda way min 00.00 ad max 00.15 takes the sunlight away and makes the sky in a short way moving the camera up very dark. Even min max = 00

here are screenshots.

auto sens 0.00 ground
Image

Sky
Image

Min Max Value 0.30 ground

Image

sky m/m 0.30

Image

Min Max Value 0.00 ground

Image

sky m/m 0.00

Image

in my eyes the contrasts are to heavy for an eye adaptation but maybe i'm just no seeing through the options to figure it out this happens since 1.69beta

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Re: TES Skyrim 0.171 beta

Dragens you do know that you have adaptation settings in both the enbseries.ni and enbeffect.fx files right? then on top of the ENB adaptation is the vanilla adaptation too.

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*master*
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Re: TES Skyrim 0.171 beta

yeah, i was assuming that. but still it is more intense effect since 1.69beta :) i will check that out :) thanks bro :)

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*master*
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Re: TES Skyrim 0.171 beta

After some testing nothing really changed, the setting is still not changeable for me in a way that the brightness of Ground and sky is just slightly different, not incredible different :(

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Re: TES Skyrim 0.171 beta

The sky is almost always brighter than the ground and will therefore affect adaptation in the way that it will lower the brightness when looking up, that is what adaptation is all about lowering the brightness of bright areas and brighten darker areas. If you don't want it to change between the ground and the sky either turn off adaptation or lower the sky intensity so it won't affect the adaptation as much and tweak both ENB and Vanilla adaptation so it won't have such a big impact on things.

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Re: TES Skyrim 0.171 beta

Guys, i haven't found any solution to fix precision errors with temporal antialiasing. What to do with it, don't know, it's only good for making screenshots of almost not movable objects and camera, otherwise ghost trails visible for some cases (especially bad when jumping while standing, character is blurred). I'll try to think today too, but pessimistic about this.
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*sensei*
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Re: TES Skyrim 0.171 beta

Let us do another beta test of your current progress. Some of us had no problem like that when testing 0.171 . Lets see if we still get anymore problems.
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Re: TES Skyrim 0.171 beta

Boris
Thanx for trying so hard. If you can't find a solution, considering the amount of time you spent on it, maybe you should take a rest from TESV during a few days, time to "wash your brain"...
Dunno.
On your side, is it almost (99%) OK when playing in 1st person, or are these ghost trails noticeable in any case of quick moves on any object in motion, 1st or 3rd person playing ?
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