TES Skyrim 0.171 beta
Forum rules
new topics are not allowed in this subsection, only replies.
new topics are not allowed in this subsection, only replies.
- Author
- Message
-
Offline
- *blah-blah-blah maniac*
- Posts: 1509
- Joined: 20 Mar 2012, 08:37
Re: TES Skyrim 0.171 beta
Thx Mindflux thx Boris now i get it and i immediately used it to create something @ Day Light which i thought would be only possible with a 3 Point Light Setup see my Angel Light @ Daytime Result http://www.ld-host.de/uploads/images/70 ... 91711f.jpg
_________________
85% of graphics research is about who can finally make Sponza look good.
Jasper Bekkers EA/DICE
Perfection is the greatest enemy of photorealism.
Jorge Jimenez Activision Blizzard
-
Offline
- *blah-blah-blah maniac*
- Posts: 3125
- Joined: 27 Jan 2012, 13:42
Re: TES Skyrim 0.171 beta
Very cool effect, indeed.
-
Offline
- Posts: 62
- Joined: 25 May 2013, 09:47
Re: TES Skyrim 0.171 beta
Thankyou for that great update!
Weather recognition works now perfect! I made for each skyrim weather a own ini file. But then i must say there is Climates of Tamriel. It adds over 500 new unique weather ID's so im runnign out of place in the weather ini becasue the default skyrim weathers use already 84 places in it. I greatly would appreciate if you could rise the limit to lets say 999?
Weather recognition works now perfect! I made for each skyrim weather a own ini file. But then i must say there is Climates of Tamriel. It adds over 500 new unique weather ID's so im runnign out of place in the weather ini becasue the default skyrim weathers use already 84 places in it. I greatly would appreciate if you could rise the limit to lets say 999?
-
Offline
- *blah-blah-blah maniac*
- Posts: 17447
- Joined: 27 Dec 2011, 08:53
- Location: Rather not to say
Re: TES Skyrim 0.171 beta
No, CoT weathers are not so much unique to make separate preset for each of them (i'm very bad opinion about CoT at all).
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
-
Offline
- *sensei*
- Posts: 349
- Joined: 15 Dec 2012, 19:45
-
Offline
- *sensei*
- Posts: 312
- Joined: 18 Jul 2012, 09:46
- Location: Bangladesh
Re: TES Skyrim 0.171 beta
There is no need to increase it to 999.Mangaclub wrote:Thankyou for that great update!
Weather recognition works now perfect! I made for each skyrim weather a own ini file. But then i must say there is Climates of Tamriel. It adds over 500 new unique weather ID's so im runnign out of place in the weather ini becasue the default skyrim weathers use already 84 places in it. I greatly would appreciate if you could rise the limit to lets say 999?
One can contain several weather id.
What you need to do is categorize the CoT weathers. In CoT not all 500 weather are super unique, most of them are similar with subtle difference. For example take all the weathers that are "Overcasted/Cloudy" type and note down the weather IDs.
in _weatherlist.ini put
[Weather001]
FileName=CoTCloudy.ini
WeatherIDs=id1, id2, id3, .....
Similarly categorize the rest and assign them to another file.
This way you dont need to make 500 configs. I bet you will mostly need 10 to 15 config this way.
For vanilla, there is much less weather to deal with and each of them are different. So naturally makes sense to make config for each weather.
_________________
CPU :: Core i7 2600k @3.40GHz
GPU :: Sapphire Radeon HD 7870 GHz edition 2GB
Ram :: 8GB
Sound :: Creative X-Fi Titanium
OS :: Win 7 Ultimate 64-bit
CPU :: Core i7 2600k @3.40GHz
GPU :: Sapphire Radeon HD 7870 GHz edition 2GB
Ram :: 8GB
Sound :: Creative X-Fi Titanium
OS :: Win 7 Ultimate 64-bit
-
Offline
- *sensei*
- Posts: 432
- Joined: 03 Mar 2013, 18:42
- Location: Norway
Re: TES Skyrim 0.171 beta
Pardon the slight off-topic not sure where to post this:>
Looked alittle into gamma correction, prbly interesting for some:
Found this page http://www.drkappa.net/?p=22
//reverse gamma correction
color.rgb = pow(color.rgb, 2.2);
//restore gamma correction
color.rgb = pow(color.rgb, 0.45454545454545454545454545454545);
I tried swap em with a little change, should be same as 0.45454545454545454545454545454545 I think:>
//reverse gamma correction
color.rgb = pow(color.rgb, 1.0/2.2);
//restore gamma correction
color.rgb = pow(color.rgb, 2.2);
Had a go on the 2.0 one, is this correct?
//Cancel gamma correction
color.rgb = sqrt(color.rgb);
//Apply gamma correction
color.rgb = color.rgb * color.rgb;
Cancel last: little colors - Apply last: vivid colors
What is ideal 2.0 or 2.2? :?
PS: Thank you for the two last updates, they been awesome^^
Looked alittle into gamma correction, prbly interesting for some:
Found this page http://www.drkappa.net/?p=22
What im wondering is does this mean Kermles code is reverse?It’s simple, assuming a 2.0 gamma.
Apply gamma correction:
col = col*col;
Cancel display gamma correction:
col = sqrt(col);
Assuming a 2.2 gamma things are a bit different
Apply gamma correction:
col = pow(col,2.2f);
Cancel display gamma correction:
col = pow(col,1.0f/2.2f);
//reverse gamma correction
color.rgb = pow(color.rgb, 2.2);
//restore gamma correction
color.rgb = pow(color.rgb, 0.45454545454545454545454545454545);
I tried swap em with a little change, should be same as 0.45454545454545454545454545454545 I think:>
//reverse gamma correction
color.rgb = pow(color.rgb, 1.0/2.2);
//restore gamma correction
color.rgb = pow(color.rgb, 2.2);
Had a go on the 2.0 one, is this correct?
//Cancel gamma correction
color.rgb = sqrt(color.rgb);
//Apply gamma correction
color.rgb = color.rgb * color.rgb;
Cancel last: little colors - Apply last: vivid colors
What is ideal 2.0 or 2.2? :?
PS: Thank you for the two last updates, they been awesome^^
_________________
Intel i7-5960X @4.6GHz EK Water Cooling^^/EVGA X99 Classified/2x Asus 980ti 6GB SLI
Samsung U28D590D @2160p/16GB G.Skill (DDR4)/Win10 Pro 64bit
Intel i7-5960X @4.6GHz EK Water Cooling^^/EVGA X99 Classified/2x Asus 980ti 6GB SLI
Samsung U28D590D @2160p/16GB G.Skill (DDR4)/Win10 Pro 64bit
-
Offline
- *blah-blah-blah maniac*
- Posts: 1938
- Joined: 05 Mar 2012, 02:08
Re: TES Skyrim 0.171 beta
Yersinia79:
you should read the discussion I, Boris and nexstac had here - http://enbdev.com/enbseries/forum/viewt ... 3&start=40
2.2 is the "standard" gamma value used in most rendering.
you should read the discussion I, Boris and nexstac had here - http://enbdev.com/enbseries/forum/viewt ... 3&start=40
2.2 is the "standard" gamma value used in most rendering.
-
Offline
- *sensei*
- Posts: 432
- Joined: 03 Mar 2013, 18:42
- Location: Norway
Re: TES Skyrim 0.171 beta
JawZ:
Thank you for pointing me there
Thank you for pointing me there
_________________
Intel i7-5960X @4.6GHz EK Water Cooling^^/EVGA X99 Classified/2x Asus 980ti 6GB SLI
Samsung U28D590D @2160p/16GB G.Skill (DDR4)/Win10 Pro 64bit
Intel i7-5960X @4.6GHz EK Water Cooling^^/EVGA X99 Classified/2x Asus 980ti 6GB SLI
Samsung U28D590D @2160p/16GB G.Skill (DDR4)/Win10 Pro 64bit
-
Offline
- Posts: 62
- Joined: 25 May 2013, 09:47
Re: TES Skyrim 0.171 beta
youre right i might set those COT stuff together ending up in nearly 60 different weather situations.
But anyhow, would it be possible to add SSAO and Skylightning also as own weather option ? Often those ned to be reduced an certain situations like Foggy weathers or Snowstorms.
But anyhow, would it be possible to add SSAO and Skylightning also as own weather option ? Often those ned to be reduced an certain situations like Foggy weathers or Snowstorms.