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Re: TES Skyrim 0.171 beta

Posted: 06 Jun 2013, 12:14
by Oyama
Rubber-De-Flubber wrote:Bit of a silly question and I doubt it would look good anyways, but would adding light-ray type things (similar to sun rays, but weaker) to other light sources (lamps, fire, etc.) work?
I guess this can be done via enbbloom.fx, as Matso did by implementing an ALF in it.
I also guess that once Boris will release the bloom shader with additional vars for Days, nights and Interiors, I should be able to set different ALFs for these different circumstances.
Needs some experiments, but at least this will be light, performance-cost wise.

Re: TES Skyrim 0.171 beta

Posted: 06 Jun 2013, 18:27
by ENBSeries
Okay, temporal antialiasing shader is very long now and i did many extra samples and calculations to reduce artifacts of ghosting and motion blurring from previous frame. I'll do something else probably and release it.

Re: TES Skyrim 0.171 beta

Posted: 06 Jun 2013, 19:04
by DigitalPrinceX
Good luck to your next step is all i can say :|

Offtopic :
New intel processors disappointed me. So was reading a review about AMD A10 6800K processor and i thought maybe this match your needs. It basically a CPU with integrated radeon hd 7800 series gpu runs on the same drivers as external AMD cards. If GPU being external or internal does not affect your work this could be an option to choose. Take a look - AMD A10 6400K.

Re: TES Skyrim 0.171 beta

Posted: 06 Jun 2013, 19:25
by ENBSeries
All amd have low performance for d3d specific bottleneck and they are very slow for pcsx2 emulator, so i rather pay for intel and live with it 5-8 years instead of waiting another bulldozer fail.