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TES Skyrim 0.175 beta
Posted: 13 Jun 2013, 20:39
by ENBSeries
The Elder Scrolls Skyrim (TES Skyrim, Скурим Свитки)
Graphic mod ENBSeries 0.175 beta
First of all i'd like to know if everything work properly with FixSubSurfaceScattering=true set in enbseries.ini. This variable remove bug of small glowing curves on the characters lit by point lights and when subsurface scattering multiplier set to value greater than 0 (vanilla bug), in interiors this is simple to notice. If fix fail for some objects, they will look grayish, may be without textures, can't say for sure.
Other changes made to color filter of sun, it was previously split in to 3 variables SunColorFilterR/G/B, but now they are obsolette and replaced by single value SunColorFilter=r,g,b, so delete all these old variables from weather files and enbseries.ini (0.168 and older do not have them). New ambient color filter parameters are similar to Creation Kit +-X, +-Y, +-Z, their mixing code i choosed myself, because when asked here on forum, nobody replied.
Re: TES Skyrim 0.175 beta
Posted: 13 Jun 2013, 21:07
by nKo
Boris, you are not human, you are a machine. you never give up and continue to add so many nice effects. I just tried the new version, everything seem to work fine, I can finally push the SSS above 0. Such a great improvement.
I really like the color filter display and the ambient color filter are just amazing. Can you add the same for Fog Colors (near and far). Even maybe some color filters for sunlight and point lights.I still need Creation Kit to do that, and it sucks.
You rocks man, thank again for all your efforts.
nKo
Re: TES Skyrim 0.175 beta
Posted: 14 Jun 2013, 01:27
by MOTOSXORPIO
Those that have been having trouble with SLI...try the 310.90 drivers for nvidia. Had success for the sunrays through objects with that driver for a chat user I was trying to help out.
EDIT: the ENB base version was 0.139...but, it worked. Newer versions bled the light through as you all describe until we got the user to this version. User was on a 6xx series.
Re: TES Skyrim 0.175 beta
Posted: 14 Jun 2013, 02:17
by Dinkledorf
Thank you Boris, so far looking really good and hopefully looks as though I can more or less retire from the CK. The directional ambient is working very well indeed. I have not tried the SSS as of yet but will as soon as possible.
Note to other users, some trees supplied with Skyrim Flora Overhaul (V 176 at least) has some issues with directional ambient. Some of the trees really end up glowing bluish quite a bit. I did look at the meshes and they need some work.
Re: TES Skyrim 0.175 beta
Posted: 14 Jun 2013, 02:19
by ENBSeries
I forgot to update weather and far lods of trees, written in todo list.
Re: TES Skyrim 0.175 beta
Posted: 14 Jun 2013, 03:50
by Dinkledorf
Boris, I take it that the regular Ambient light settings (Intensity and Curve) are no longer used?
Re: TES Skyrim 0.175 beta
Posted: 14 Jun 2013, 04:28
by Oyama
Dinkledorf wrote:
Note to other users, some trees supplied with Skyrim Flora Overhaul (V 176 at least) has some issues with directional ambient. Some of the trees really end up glowing bluish quite a bit. I did look at the meshes and they need some work.
Yep, absolutely right about that.
Boris
You're unstoppable.
It scares me sometimes
On my way to testing. Bloom vars are not hidden anymore, huh ?
THANK YOU again !
EDIT : everything works fine so far. Good thing about SunFilters re-organization, easier to read / write, thanx for this.
Just ONE thing, and you already replied to me about this, but... : could it be ever possible to re-implement separated FadeFogRanges under SSAO section ? Would a Sunrise / Sunset addition be possible as well ?
Re: TES Skyrim 0.175 beta
Posted: 14 Jun 2013, 04:29
by Oyama
Dinkledorf wrote:Boris, I take it that the regular Ambient light settings (Intensity and Curve) are no longer used?
Hmmm.... why that ? I got what you mean (something like redundancy), but I take it as the same as what has been done for Sun parameters.
Unless, I'm mistaken, on the brightness, intensities act (to me) as an overall setting, wich can be also fine-tuned via R.G.B balance. (quite usefull with sunsets on my side)
Same goes with curves, wich is more to my eyes like a sat / gamma overall setting and then you have more control over colour components via filters.
Do I get it right ? :?
Re: TES Skyrim 0.175 beta
Posted: 14 Jun 2013, 05:38
by wonderfulmore
Oyama:
What hidden vars under bloom you mean? Sunrise/sunset?
Boris:
When I compare with ver168, I found the Bloom Contrast parameters were gone in the v175 ini. Are they replaced by something else? Otherwise I'd be very sad.
Re: TES Skyrim 0.175 beta
Posted: 14 Jun 2013, 06:03
by Oyama
wonderfulmore wrote:Oyama:
What hidden vars under bloom you mean? Sunrise/sunset?
Nope, ENightDayFactor and EInteriorFactor in the enbbloom.fx.
I'm always looking at the shaders before looking at the new inis parameters....
I'm twisted by the coding side .... :?