joshezzell wrote:
When ReduceSystemMemoryUsage is true, all the women in my game have purple textures. Some of the guards swords and citizen clothing are also purple. This could be specific to my rig, but when I set ReduceSystemMemoryUsage=false - everything is fine again.
EDIT: Here is my system description: MS Windows 8 64-bit, Intel Core i7-4700MQ CPU @ 2.40GHz, 8.0GB RAM, Nvidia Geforce GT 750M w/ 2GB VRAM
Same here, textures are loading wrong.. On both my rigs (Gainward 580 3GB X2 and Gainward 690 4GB x2 SLIs). Plus, even with ReduceSystemMemoryUsage set to false, my shadows go crazy, deep black. Seems that light rendering distance, bloom are also badly affected.
No memory tweaks in my inis (pointless with latest TESV patches). Shadow resolutions are maxed, rendered distance is ultra default.