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 Post subject: TES Skyrim 0.192
PostPosted: 17 Jul 2013, 16:38 
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*blah-blah-blah maniac*
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The Elder Scrolls Skyrim (TES Skyrim, Скурим Свитки)

Graphic mod / patch ENBSeries 0.192

Decription copy-paste:
Added memory reducing feature to partially fix crashes when many mods installed or moving fast in environment, parameter ReduceSystemMemoryUsage=true enabling such a fix. If this will not be enough, i'll do different changes.
Added UsePatchSpeedhackWithoutGraphics variable to enbseries.ini which allow to disable all graphic changes in the mod and free it's resources. The goal of this is to use patch features of the mod (memory fix, speed hack, frame limiter, etc).
Mod is faster than vanilla game when UsePatchSpeedhackWithoutGraphics=true or when it's disabled via UseEffect=false.
Improved frame limiter to make it more stable, which is important when vsync disabled.
Increased performance of reflections, did cpu optimizations.
Removed SkipShaderOptimization parameter.
Replaced all quality parameters in GUI by their text named drop down boxes.
Added new GUI window and moved in to there buttons "save configuration", "load configuration". Also added button "apply changes" which reloading and recompiling all data (same as Backspace key usage).


The best results from new version will have users with huge amount of video memory and 64 bit OS. Fix is not working 100% against out of memory crashes, this is not possible at all, but if not enough what i've done, let me know and will do deeper changes. If memory fix not work, write your videocard model, vram and ram sizes, OS, short description which huge graphics mods installed, what kind of level of details changes in skyrimprefs.ini changed and (if modified) memory pool properties from there. Performance absolutely the same on my hardware with ReduceSystemMemoryUsage set to true or false, but not sure about AMD videocards.

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Tomoko
 Post subject: Re: TES Skyrim 0.192
PostPosted: 17 Jul 2013, 16:48 
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Joined: 29 Jan 2013, 01:17
Posts: 450
Thanks! Hopefully this fixes my game crashing 5 minutes after starting it up. :D

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 Post subject: Re: TES Skyrim 0.192
PostPosted: 17 Jul 2013, 16:50 
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Woot can´t wait to try, thank you Boris :D

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 Post subject: Re: TES Skyrim 0.192
PostPosted: 17 Jul 2013, 17:09 
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Joined: 14 Jun 2013, 00:34
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Boris, there is definitely a bug with your new reduce memory feature.

When ReduceSystemMemoryUsage is true, all the women in my game have purple textures. Some of the guards swords and citizen clothing are also purple. This could be specific to my rig, but when I set ReduceSystemMemoryUsage=false - everything is fine again.

EDIT: Here is my system description: MS Windows 8 64-bit, Intel Core i7-4700MQ CPU @ 2.40GHz, 8.0GB RAM, Nvidia Geforce GT 750M w/ 2GB VRAM


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 Post subject: Re: TES Skyrim 0.192
PostPosted: 17 Jul 2013, 17:59 
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joshezzell wrote:

When ReduceSystemMemoryUsage is true, all the women in my game have purple textures. Some of the guards swords and citizen clothing are also purple. This could be specific to my rig, but when I set ReduceSystemMemoryUsage=false - everything is fine again.

EDIT: Here is my system description: MS Windows 8 64-bit, Intel Core i7-4700MQ CPU @ 2.40GHz, 8.0GB RAM, Nvidia Geforce GT 750M w/ 2GB VRAM


Same here, textures are loading wrong.. On both my rigs (Gainward 580 3GB X2 and Gainward 690 4GB x2 SLIs). Plus, even with ReduceSystemMemoryUsage set to false, my shadows go crazy, deep black. Seems that light rendering distance, bloom are also badly affected.
No memory tweaks in my inis (pointless with latest TESV patches). Shadow resolutions are maxed, rendered distance is ultra default.

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 Post subject: Re: TES Skyrim 0.192
PostPosted: 17 Jul 2013, 18:27 
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Joined: 17 Jul 2013, 18:19
Posts: 16
Unfortunately I have to add to the issues with the new memory reducing feature: Not only purple textures (dds missing) occur, also black textures (_n.dds missing?) are everywhere in the game even on a install which doesn't even come close to 3 GB RAM usage (usually about 2.3 GB)

Cannot post my specifications due to unlucky anti-spam management...


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 Post subject: Re: TES Skyrim 0.192
PostPosted: 17 Jul 2013, 18:40 
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Joined: 18 Jul 2012, 09:46
Posts: 312
Location: Bangladesh
Similar issues like others.
Texture loading wrong. Disabling ReducedSystemMemoryUsage makes it normal

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 Post subject: Re: TES Skyrim 0.192
PostPosted: 17 Jul 2013, 18:41 
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Same as above, sometimes like it skips a normal texture while other times a diffuse texture:>
Light and shadow looks odd and dark up to about where the distance fog start, very visible at night

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 Post subject: Re: TES Skyrim 0.192
PostPosted: 17 Jul 2013, 18:41 
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Joined: 28 Nov 2012, 06:14
Posts: 71
Seems that everything that is not lod is darker. LOD look normal. Some textures are missing (looking purble).
System memory is very low! With no hd textures it went from 1,5 gb to 1,0 gb in task manager when new function is active. :)
report later with installed HD Textures. Have a 670 GTX 4GB.

Edit: even with HD Texture packs and HD Texture combiner active. memory usage is still at 1.1 gb. :)

Alt-Tabbing does not work. Skyrim is not activated again.

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Last edited by VadersApp on 17 Jul 2013, 18:50, edited 1 time in total.

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 Post subject: Re: TES Skyrim 0.192
PostPosted: 17 Jul 2013, 18:43 
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Joined: 27 Dec 2011, 08:53
Posts: 14816
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Damn, again everything is ok for me only. I don't know how to debug then. Hope somebody else will write here lucky like me.
Just for testing, is attached version have something better to bugs mentioned?

EDIT: file deleted

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