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 Post subject: Re: TES Skyrim 0.192
PostPosted: 19 Jul 2013, 15:21 
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*blah-blah-blah maniac*
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Drallen
Forgot to ask, are those tests in windowed or fullscreen mode?

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Tomoko
 Post subject: Re: TES Skyrim 0.192
PostPosted: 19 Jul 2013, 15:36 
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Joined: 17 Jul 2013, 18:19
Posts: 16
Hey, reporting back.
I've tried the new version you uploaded:
- no more black or purple textures, supposedly that's fixed!


EDIT: There are issues with this version (new 1.92) as well, such as screen tearing and stutter, but unfortunately the spam-filter won't let me give the specifics.

OK Boris, if you expect any user who signed in on this forum to give you detailed information, then get your awful anti-spam filter straightened out. I'm neither able to post performance graphs, nor my specs or anything else which uses at least one word of computer terminology. This is so frustrating. Is there any possibility you can disable this nuissance for me?


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 Post subject: Re: TES Skyrim 0.192
PostPosted: 19 Jul 2013, 15:59 
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*blah-blah-blah maniac*
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Don't post links and use imgur.com as image server. I can't turn off antispam, without it each day i have 10-20 registered spammers fucking around, it's not my business to clear up forum from them.

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 Post subject: Re: TES Skyrim 0.192
PostPosted: 19 Jul 2013, 16:00 
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*blah-blah-blah maniac*

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Same Sun shining through solid Geometry (Mountains,Buildings) issue as with 13.7.13 on 460 GTX (Fermi) here Win 7 64 314.22 (windowed) non of the texture issues reported here, though i came late into the game i guess when all these problems have been fixed.

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 Post subject: Re: TES Skyrim 0.192
PostPosted: 19 Jul 2013, 16:10 
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WoodsOfYpres
Give me your config, including enbseries.ini, enbeffect.fx, enbeffectprepass.fx, effect.txt, hard to find in code what is wrong, but may be i can see myself.

CruNcher
Sorry, i don't see any problems myself, may be it's 4xx card driver specific problem, so workaround impossible without similar card in my hands. If the bug exist in all versions, it's one case, if in new only, then i can make several test builds, but it's a lot of boring testing, are you sure?

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 Post subject: Re: TES Skyrim 0.192
PostPosted: 19 Jul 2013, 16:18 
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*sensei*
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Joined: 17 Jul 2013, 18:41
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Dumb question, but: Should i copy/paste everything into the forum or upload it to give it to you?


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 Post subject: Re: TES Skyrim 0.192
PostPosted: 19 Jul 2013, 16:40 
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Joined: 05 Jul 2012, 12:22
Posts: 129
I'll toss out local.ini and shared.ini, along with weather.ini for thought. You can put enb at the front or not, as desired.

I also ran into something with 13.7.13 that I need to test on 192. Specifically, if EnableSoftParticles is true, larger flames don't render correctly. Doesn't matter whether additive is true for flames or not.

And sorry for the lack of a screen shot. I'm posting from work.


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 Post subject: Re: TES Skyrim 0.192
PostPosted: 19 Jul 2013, 16:54 
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WoodsOfYpres
Attach files to your message or on some file host. I still can't find any issue by comparing screenshots of 0.13.7.13 and 0.192

narphous
Didn't understood, particles not work in 13.7.13, but were fine in previous version with EnableSoftParticles=true set?


TO ALL WITH VISUAL BUGS IN 0.192, TEST ATTACHED VERSION (but don't run away if it don't give bugs, i need to test other then till i find the bug)

EDIT: file deleted

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 Post subject: Re: TES Skyrim 0.192
PostPosted: 19 Jul 2013, 17:06 
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*sensei*
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Joined: 17 Jul 2013, 18:41
Posts: 344
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OK i uploaded it. Some files are by Kyo and Opethfeldt btw. Hope they don't mind:

effect.txt:
effect.txt

enbeffect.fx:
enbeffect.fx

enbeffectprepass.fx:
enbeffectprepass.fx

enbseries.ini:
enbseries.ini

Gonna test the new version you shared.
Edit: Tried new version and no change for me.


Last edited by WoodsOfYpres on 19 Jul 2013, 17:14, edited 1 time in total.

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 Post subject: Re: TES Skyrim 0.192
PostPosted: 19 Jul 2013, 17:07 
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CruNcher
Forgot to ask, have you tried 320.49 drivers with 13.7.13 version?

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