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 Post subject: Re: TES Skyrim 0.192
PostPosted: 19 Jul 2013, 18:22 
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*sensei*

Joined: 18 Jul 2012, 09:46
Posts: 312
Location: Bangladesh
Results:-
Super modded skyrim, high quality enb parameters, default game ini files.

Test 2 dll : Initially game loads up fine in interior savegame. Infinite load screen if exterior savegame. Infinite load screen when exit breezehome, or going from interior to exterior. Task manager shows Skyrim not responding. Have to manually kill it.

Test 3 dll : No loadscreen bug. Everything loads properly anywhere.

Brightness related bug i found out is only adaptation related, nothing else. Initial game load brightness is wrong. If reload config it fixes and works until game exit.

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Tomoko
 Post subject: Re: TES Skyrim 0.192
PostPosted: 19 Jul 2013, 19:06 
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*blah-blah-blah maniac*
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Joined: 27 Dec 2011, 08:53
Posts: 14816
Location: Russia
Good, one problem fixed. Now with colors, will post new test version in several minutes (takes much time to log all changes to not forget)

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 Post subject: Re: TES Skyrim 0.192
PostPosted: 19 Jul 2013, 19:36 
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*blah-blah-blah maniac*
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Joined: 27 Dec 2011, 08:53
Posts: 14816
Location: Russia
Not sure, but guessing that problem with adaptation exist in 13.7.13 version and it also can be "fixed" by backspace key. Am i right?

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 Post subject: Re: TES Skyrim 0.192
PostPosted: 19 Jul 2013, 19:46 
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Joined: 17 Jul 2013, 18:19
Posts: 16
@ Boris:
Here's as much as I can say without getting screwed by the spam-filter:

- no more black or purple textures, supposedly that's fixed!
- with borderless window I get screen tearing even though vertical syncronization is forced in both ini files... Even putting down the frames per second limit to 32 doesn't help. Fullscreen mode has no obvious screen tearing though.
- I get a lot more stuttering (most likely vram stuttering) than with my current enb (real vision enb using the 1.68 dll file)
- As you can see on my Performance Graphs, the ENB 1.92 without any changes to the files is a lot choppier than the other enb which uses all sorts of effects. Maybe it would even out, if all those effects were added. Still I got frames per second drops to 18 and I hope it won't result in a freeze or crash should I use a lot of extra effects.


ENB 1.68 Real Vision ENB

Image

ENB 1.92 Memory fix:

Image

Apart from that: My virtual RAM is now of some use at least! xD Also RAM is incredibly low. Awesome. If the FPS drops and stuttering could be somehow eliminated, how much could one mod this game then???

All this done on a Windows 7 64-bit operating system with a 680 Phantom 4 GB graphic card and a i7 2600 k CPU clocked at 3.4 GHz.


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 Post subject: Re: TES Skyrim 0.192
PostPosted: 19 Jul 2013, 20:11 
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*blah-blah-blah maniac*
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Joined: 27 Dec 2011, 08:53
Posts: 14816
Location: Russia
torminater
Screen tearing can't happen because of mod bugs. May be you set vsync=true in enbseries.ini?
Stuttering is the cost of memory fix, data transfer isn't free, the bigger textures and more detailed lods are set, the higher delays while moving or rotating camera. May be i'll adopt that too in future by making preloaded small copies or caching for x64 systems.

EDIT: am i blind or you have much higher fps with memory fix?

Drallen
As you see torminater graph looks properly, i don't know if it's because of AMD card/drivers or because of your skyrimprefs.ini + mods, so wait when other users will post results. I'm thinking about solution, but only can give tests.


Here is another test, check stability (DigitalPrinceX) fo it and visual bugs (backspace?).

EDIT: file deleted

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I am INFP, not the brutal, godamnit.


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 Post subject: Re: TES Skyrim 0.192
PostPosted: 19 Jul 2013, 20:18 
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*sensei*
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Joined: 17 Jul 2013, 18:41
Posts: 344
Location: Germany
I can only speak for me, but the adaptation-problem only exists for me with v0.192.
13.7.13 works perfectly for me. Not a big deal, since it can be fixed hitting backspace, but an official fix would be cool though :D
edit: Adaptation-problem still present with "test4".


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 Post subject: Re: TES Skyrim 0.192
PostPosted: 19 Jul 2013, 20:28 
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*sensei*

Joined: 18 Jul 2012, 09:46
Posts: 312
Location: Bangladesh
Result-

Test 4 dll : Game is stable. Loading ok. Brightness bug still there. Initial loading wrong brightness (over bright). Backspace or reload fixes it.

My excess fps drop and stuttering is because of heavy mods. And i know removing some of them will improve many things. So ignore this part for now. Later when you do more optimization i can test for that. I do not think this is driver related problem. Because if driver was the main reason of this problem there would have been many other bugs like effects not working properly etc.

I tested with 2 driver. Official 13.4 and Beta 13.6, both perform same. And never made game unstable (long time ago 12.x driver was unstable).

Now i will test with different game ini tweaks and find out more things that can make game unstable with 0.192 dll. Good way to find safe values.

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CPU :: Core i7 2600k @3.40GHz
GPU :: Sapphire Radeon HD 7870 GHz edition 2GB
Ram :: 8GB
Sound :: Creative X-Fi Titanium
OS :: Win 7 Ultimate 64-bit


Last edited by DigitalPrinceX on 19 Jul 2013, 20:35, edited 1 time in total.

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 Post subject: Re: TES Skyrim 0.192
PostPosted: 19 Jul 2013, 20:34 
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*blah-blah-blah maniac*
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Joined: 27 Dec 2011, 08:53
Posts: 14816
Location: Russia
Ok, i'll post another test in few minutes

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i5-4690k, 16Gb RAM, GTX 1060 6Gb, X-Fi Titanium, Win7 x128
I am INFP, not the brutal, godamnit.


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 Post subject: Re: TES Skyrim 0.192
PostPosted: 19 Jul 2013, 20:50 
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*blah-blah-blah maniac*
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Joined: 27 Dec 2011, 08:53
Posts: 14816
Location: Russia
Here are the tests, probably it will not have any impact on stability, but may be one of them fix brightness

EDIT: hope that someone else report about previous test of stability, all i see is 12 downloads and 1 response

EDIT: files deleted

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i5-4690k, 16Gb RAM, GTX 1060 6Gb, X-Fi Titanium, Win7 x128
I am INFP, not the brutal, godamnit.


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 Post subject: Re: TES Skyrim 0.192
PostPosted: 19 Jul 2013, 21:10 
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*sensei*
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Joined: 17 Jul 2013, 18:41
Posts: 344
Location: Germany
Tried all tests and brightness-problem is still there.


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