| ENBSeries http://enbdev.com/enbseries/forum/ |
|
| TES Skyrim 0.192 http://enbdev.com/enbseries/forum/viewtopic.php?f=2&t=2124 |
Page 21 of 32 |
| Author: | ENBSeries [ 20 Jul 2013, 06:17 ] |
| Post subject: | Re: TES Skyrim 0.192 |
skysan4298 Sorry, i forgot to check screenshot with graph. You are second or third person who show similar result, so it's definetly AMD issue and all i can is to develop absolutely different algorithm which use hdd. |
|
| Author: | CruNcher [ 20 Jul 2013, 06:19 ] |
| Post subject: | Re: TES Skyrim 0.192 |
Eh wait if it's dependent on enbsunsprite.fx i should allways use the enbseries.dll with the according version of it or are they upward downward compatible ? in the case above i used the newest enbsunsprite.fx (192) with 139 enbseries.dll and my enbseries.ini rechanged to the new parameter state by (192) though i guess this should be rather unproblematic as 139 would not understand any of the new parameters anwyways like ReduceSystemMemoryUsage for example and neither would 192 understand any deprecated parameters. Btw what do you think about that newer enbseries.dll cleanup the enbseries.ini of any deprecated parameters automatically ? , like currently they add the new parameters they clean the old additionally or mark them in the .ini as deprecated and tell the user which is the last ENB version they worked in with a comment For my preset i mostly only exchange enbseries.dll when updating to a newer version (enbinjector seems to be the same since the dawn of time), and in case of the weather and tod changes added the directories and additional .ini files ? |
|
| Author: | ENBSeries [ 20 Jul 2013, 06:43 ] |
| Post subject: | Re: TES Skyrim 0.192 |
CruNcher It's not dependent from enbsunsprite.fx, it's enbsunsprite.fx depends from sun glare, if it not drawed, then sun sprites also (as i remember and if i didn't mistakes in latest versions when tried to move computations when videocard is not busy). enbsunsprite.fx file can be any version, but for testing i recommend my own to make sure it's bugs free. I can't remove depricated parameters, because users trying different versions of the mod and presets without replacing all files. Quote: For my preset i mostly only exchange enbseries.dll when updating to a newer version (enbinjector seems to be the same since the dawn of time), and in case of the weather and tod changes added the directories and additional .ini files ? TO ALL I'm still waiting results of tests from previous page (brightness issue). Woke up, crawled to desktop and what i see? Let me guess, users clicking on every link, they don't know engrish, they are collectors. |
|
| Author: | Flrian [ 20 Jul 2013, 07:19 ] |
| Post subject: | Re: TES Skyrim 0.192 |
Sorry, i downloaded it but went on to play a different game. I tested the test14 dll and if i did understand it correctly the problem was that it is slightly brighter till you reload your config with backspace? If so, the problem still exists with that dll. Edit: The bug exists in v13.7.13 + v0.188 aswell, but not in v0.168. I guess that doesnt help much tho, since there were a lot of changes after v0.168. Might have been introduced with the big changes (helper mod, multiple weathers etc)? Cant test it any further sadly, since i dont have any other dll's anymore. |
|
| Author: | ENBSeries [ 20 Jul 2013, 07:26 ] |
| Post subject: | Re: TES Skyrim 0.192 |
Okay, i'll post other tests now. |
|
| Author: | torminater [ 20 Jul 2013, 07:28 ] |
| Post subject: | Re: TES Skyrim 0.192 |
ENBSeries wrote: torminater Screen tearing can't happen because of mod bugs. May be you set vsync=true in enbseries.ini? Stuttering is the cost of memory fix, data transfer isn't free, the bigger textures and more detailed lods are set, the higher delays while moving or rotating camera. May be i'll adopt that too in future by making preloaded small copies or caching for x64 systems. EDIT: am i blind or you have much higher fps with memory fix? Of course FPS is much higher! I'm not using any Anti-Aliasing, Ambient Occlusion, Depth of Field or other special effects when testing the 1.92 enb. I couldn't say for sure, whether everything would still work, if I used the ini from Real Vision ENB for the new .dll, since it recommends using only the 1.68 .dll. |
|
| Author: | Flrian [ 20 Jul 2013, 07:38 ] |
| Post subject: | Re: TES Skyrim 0.192 |
Hey Boris, i just remembered that there was some kind of ENB Binary Archive, i downloaded some of the dlls and for me the bug didnt exist in the v0.186 dll, everything was fine there. The v0.187 looks like the one that introduced it. Also, again, just to be sure there, the Issue is the one i described in my earlier post, right? +take everything i write with a grain of salt, im simply the end consumer, im not doing much tweaking nor do i know much about enb's. EDIT: Also, with the v0.186 dll, the time it takes to reload the config using backspace (The time the screen is freezed to be specific) seems to be much shorter. |
|
| Author: | ENBSeries [ 20 Jul 2013, 07:43 ] |
| Post subject: | Re: TES Skyrim 0.192 |
Flrian Issue is greater brightness and seems because of adaptation, after pressing backspace key it dissapear. Another tests of brightness bug. Old test still available in previous pages. EDIT: file deleted |
|
| Author: | jones81 [ 20 Jul 2013, 07:48 ] |
| Post subject: | Re: TES Skyrim 0.192 |
Hey Boris i make some screenshoots, i hope it helps a little. ENB 13.7.13 ![]() ENB 0192 ![]() Test 8 ![]() Test 9 ![]() Test 10 ![]() Test 11 ![]() Other tests i have not to try, i got to much other stuff to do |
|
| Author: | WoodsOfYpres [ 20 Jul 2013, 07:50 ] |
| Post subject: | Re: TES Skyrim 0.192 |
Good morning everyone! Boris, test16 fixed the brightness-bug for me. Haven't tried test17 and test18 yet though since i wanted to report that it's fixed for me first. The test from the previous page still has the issue. edit: test17 and 18 also fix it for me. |
|
| Page 21 of 32 | All times are UTC |
| Powered by phpBB® Forum Software © phpBB Group https://www.phpbb.com/ |
|