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 Post subject: Re: TES Skyrim 0.193
PostPosted: 24 Jul 2013, 16:17 
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ENBSeries wrote:
Unreal Warfare
This test for any videocard, but if you have crashes with the game without memory fixes (because of drivers), then better don't touch, i don't want false alarms.


I don't get any CTD that aren't caused by me. :D

How exactly do you want me to test it, other than the parameters you have given for settings?

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Tomoko
 Post subject: Re: TES Skyrim 0.193
PostPosted: 24 Jul 2013, 16:25 
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Joined: 28 Nov 2012, 06:14
Posts: 71
In case you missed the edits in my previous posting:

Boris i know you wanted everything to lowest settings possible.
But my first test with ReduceSystemMemoryUsage=false was stable even at maximum settings and >150 mods and every effect on.

Running it without perf mon i also was able to alt tab in and out. I always had to alt tab 2 times on skyrim to activate it again. this time it was also possible by alt tabbing 2 times. this is in fullscreen mode in skyirm_prefs.ini and

[WINDOW]
ForceBorderless=false
ForceBorderlessFullscreen=false

in enblocal.ini

I wandered from town to town enter some inns and went out again. No problems!
Of course ugridstoload is set to 5, because every other setting is unstable not because of memory usage its because of papyrus scripts not developed for more active cells!

Edit:

this is from an inn in one town, walking to another towns inn:
Image

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Last edited by VadersApp on 24 Jul 2013, 16:46, edited 3 times in total.

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 Post subject: Re: TES Skyrim 0.193
PostPosted: 24 Jul 2013, 16:26 
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Joined: 19 Jul 2013, 13:04
Posts: 659
can't the tell difference every works and smooth low or high settings. ;)

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Last edited by charlievoviii on 24 Jul 2013, 16:39, edited 4 times in total.

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 Post subject: Re: TES Skyrim 0.193
PostPosted: 24 Jul 2013, 16:27 
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@VadersApp
yup i also would test first with the normal setup unless it can destroy some physical thing of your game and when the test run freezes to early i would test it with the lowest setup don't understand Boris extreme precaution here if it's just about stability walking around and textures loading ?

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 Post subject: Re: TES Skyrim 0.193
PostPosted: 24 Jul 2013, 16:43 
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jesus vanderapp can you re-size that picture please lol

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 Post subject: Re: TES Skyrim 0.193
PostPosted: 24 Jul 2013, 16:47 
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Joined: 28 Nov 2012, 06:14
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lol, yeah resized it.

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 Post subject: Re: TES Skyrim 0.193
PostPosted: 24 Jul 2013, 17:01 
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Joined: 28 Nov 2012, 06:14
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This one is from outside tavern riverwood to honey brewery:
Image

Half the way it freezed for half a second and then run again. i think this moment is visible in the pic. Was that one of the new functions?


another run, same way. now entered honey bewery and went out again:
Image

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 Post subject: Re: TES Skyrim 0.193
PostPosted: 24 Jul 2013, 17:22 
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Joined: 26 Sep 2012, 12:00
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Location: Darkest corners of G.E.C.K.
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only one little bug - cursor appears in game after alt+tabing with enabled forcedborderless. Everything else work without bugs yet. Have been ingame about 40 mins maximum, without SPM. And 12 mins with SPM. Fast travel, dungeons, interiors - didn't find bugs.

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 Post subject: Re: TES Skyrim 0.193
PostPosted: 24 Jul 2013, 17:35 
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Joined: 21 Jul 2013, 17:57
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i have a bug with newest 0.193. Now i'm using injector version because my graphic card is nvidia gt540m (optimus). the bug is when i set ReduceSystemMemoryUsage=true every character body become like this

Image

and when i set ReduceSystemMemoryUsage=false its become to normal. :?


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 Post subject: Re: TES Skyrim 0.193
PostPosted: 24 Jul 2013, 17:37 
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Joined: 28 Nov 2012, 06:14
Posts: 71
Still testing you latest test file: Wandered around in tamriel for 15 minutes, alt tabbed in and out, entered inns, caves. I have the most demanding mods installed, have seen battles with more than 30 people (Mod: immersive Patrols). No problems, its absolutly stable!

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