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 Post subject: Re: TES Skyrim 0.193
PostPosted: 24 Jul 2013, 17:57 
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*blah-blah-blah maniac*

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VadersApp wrote:
I have the most demanding mods installed

I beg to differ

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 Post subject: Re: TES Skyrim 0.193
PostPosted: 24 Jul 2013, 18:06 
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These aren't the droids you're looking for. Move along...

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Last edited by VadersApp on 24 Jul 2013, 18:31, edited 1 time in total.

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 Post subject: Re: TES Skyrim 0.193
PostPosted: 24 Jul 2013, 18:25 
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we took it to pm :D

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 Post subject: Re: TES Skyrim 0.193
PostPosted: 24 Jul 2013, 20:07 
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Joined: 23 Jul 2013, 17:04
Posts: 5
hi
test the new file 40
i put all fx false but UseEffect=true
ExpandSystemMemoryX64=true
ReduceSystemMemoryUsage=false
DisableDriverMemoryManager=true

i notice a micro freeze/sluthering every second very light

and alt+tab dont minimize windows

but its stable play 30 min in and outdoor

what you want to know exactly ?


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 Post subject: Re: TES Skyrim 0.193
PostPosted: 24 Jul 2013, 20:22 
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*blah-blah-blah maniac*
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Joined: 27 Dec 2011, 08:53
Posts: 14816
Location: Russia
astrioid
It's driver bug.


Here is another test, the same methods of testing required as with test40, but now check out textures of objects, crashes, etc (previous modified geometry, this one textures). These tests only stability and errors in my code, it's not something with memory or textures themselves. D3d is black box and replacing only partially it's interfaces is very risky, that's why i did this tests. They may stop working after some period of gameplay time if they have bugs or with some game effects (mirrors, if they exist in game), simplest memory leak may accumulate and after some time game will crash because out of memory. To fix amd issues and to make 64 bit os support i need this changes.
EDIT: see post below

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 Post subject: Re: TES Skyrim 0.193
PostPosted: 24 Jul 2013, 20:23 
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Godamnit! Forgot again to add file

EDIT: file deleted

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 Post subject: Re: TES Skyrim 0.193
PostPosted: 24 Jul 2013, 20:37 
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Joined: 28 Nov 2012, 06:14
Posts: 71
went from riverwoods inn to banned mare and back to riverwoods inn. gameplay was smooth. no errors.

Edit: If there is a memory leak in your code, it would be hard to recognize i think, because vanilla skyrim is surely not perfect in reallocating memory.
There is a concole command to free memory "pcb", which can´t be used always because it will also free ram of scripts that are active ;)

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Last edited by VadersApp on 24 Jul 2013, 20:40, edited 1 time in total.

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 Post subject: Re: TES Skyrim 0.193
PostPosted: 24 Jul 2013, 20:39 
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Joined: 13 Dec 2012, 18:08
Posts: 199
Location: France
To everybody...

In short, Boris wants to know if your game can last at least 2 hours without any crash or bug. He advised to disable anything else (mods, textures, effects, softs,...) to avoid false positives not caused by the code he wants to test. So it's ultra important to have the cleanest possible config so that Boris's code could be the only instability factor.


Sorry I would have given a hand, but I am stuck in a house with a RE-ADSL 512k connection. So not possible to install Skyrim by Steam...

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 Post subject: Re: TES Skyrim 0.193
PostPosted: 24 Jul 2013, 20:45 
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Joined: 28 Nov 2012, 06:14
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@KuroTenshi

but vanilla skyrim isn´t bugfree, it could also crash because of vanilla skyrim.

If i have everything active (mods, enb effects) and it won´t crash wouldn´t that information not benefitial, too? Of course if it crash i can´t blame the test version and should use a clean vanilla installation before i annoy boris with crashs that are not due to using the test version.

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 Post subject: Re: TES Skyrim 0.193
PostPosted: 24 Jul 2013, 20:55 
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Joined: 19 Jul 2013, 13:04
Posts: 659
test 43 is smooth but notice the increase in vram usage. :?: Okie time to ALT-Tab back in continue to play. Will report back

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Last edited by charlievoviii on 24 Jul 2013, 21:04, edited 1 time in total.

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